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dimitribastos
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Hey, folks, I just want to share some work we are creating here in Brazil using 3D-Coat on an online training course focused on characters. It's the first one in Brazil! Until now, we are working with everything that 3D-Coat has to offer, from hard surface to organic sculpt. The classes about human characters (cartoonish) will start in a few weeks, so until now we are starting to learn the software creating some robots and weapons. Hope you like it and will update here soon!
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When to subdivide? C4D > 3D coat > C4D
dimitribastos replied to justincrowell's topic in General 3DCoat
It is better to texture on a subdivided mesh using a subdivision that 3DC creates on the painting process. Later, you export a low poly version of this mesh (the original) and use the Subdivision Surface object on C4D. There, there is a option to subdivide UVs in case of troubles. -
When to subdivide? C4D > 3D coat > C4D
dimitribastos replied to justincrowell's topic in General 3DCoat
You can try some of the options on Subdivide UVs inside C4D to have better results. Normaly boundary or edge does the job.