Hi Guys,
I've recently started learning fusion360 and I've figured out a workflow to export the mesh from there to 3dsMax and convert into an FBX. The problem I'm having is when I import the FBX to 3dCoat nothing shows up. Substance Painter has no issues so I'm wondering if it's just that 3dCoat doesn't read FBX files? ver: 4.7.06
ps: I can import OBJ files just fine, I would just rather have my object separated as it is in my FBX file