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Hi, With a co-worker, we are working together on some sculpt, and at some point I needed to import one mesh of his own for sculpt. But every time I import his mesh, the Clay shader looks very different from his 3D Coat scene from mine. We checked scale, render settings and shader settings. We reset all settings too, but it still won't work. Here are our steps when creating a new scene for sculpt: 1. New -> Surface sculpting 2. I choose my mesh here (.obj) 3. The "Tool Options" window is opened, I check nothing will change my scale and Apply 4. The window which ask me to keep dimensions for export is opened : I press "Yes" 5. I go in Draw mode, then assign the Clay shader My co-worker did exactly the same and his result is very different from mine.. The only difference between us for settings is the object scale which is a value of 1 for my co-worker as mine turn to 0.03 when imported, and we can't explain why.