So I'm having fun learning to make poly art in 3D Coat, the workflow of sculpting a shape and then manually retopologizing it to get the very low-poly result is pretty solid. However, there are two problems I've encountered that maybe someone can help with:
1. Clicking on every edge with the Sharp Edges tool is kind of tedious. Ideally I'd like to make all edges sharp by default and just mark a few as not sharp, is there a quick way to do that?
2. When painting, it automatically adds pixels to the edges of islands in order to hide the seams, but for poly art I want the seams to be really visible. I can get nice sharp seams by editing the texture with paint.net, but is there a way to get sharp seams within 3D Coat?