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Showing results for tags 'tangent basis'.
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Hi everyone, I'm noticing some issues when it comes to importing normal maps baked in Xnormal. Notice that there are rendering artifacts? This artifacts do not appear in Substance painter nor do they appear in Unity 5.6. They render perfectly. In the preferences, I've checked to ensure that the Tangent Space Standard is set to MikkTSpace. The normal map baked in 3D coat looks ok, thou. Am I missing something? I've ensured that the obj model is triangulated and is smoothed before exporting. Thanks for your time.