FINALIST
ajz3d
http://3dcoat.com/forum/index.php?app=gallery&album=185
Blaster
https://sketchfab.com/models/3a1d51afc73a4e71b4c968f841c2f151
Tony Nemo
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Tin Toy Challenge Deadline 4/25/2016 Todays toys typically start out in a cad program or other modeling software before going into mass production. In a world full of plastic toys its easy to forget that toys were not always made this way. Tin toys were first produced in the late 19th century and continue even to this day. Lets go back in time and honor the artistry and craftsmanship that were once put into these tin toys. Rules. Start with some references of your favorite vintage tin toy and share it with us. Model, texture, and render your asset using 3d coat demonstrate your understanding of the tin properties of the toy. pay attention to how the tin was crimped together to create folds, seams, and bends in the metal. Submit one large final render of your model by 2/23/2016 Give frequent updates and share your progress. Have fun! Process Sculpting - model your tin toy using only 3d coat Texturing - The majority of your texture work should be hand painted in 3d coat. A painting program such as Photoshop can be sued to assist you. Shading - Use 3d coats PBR materials for your finished model, Lets see some nice details of paint, tin, scratches and so on.... Props - other assets may be used if its directly associated with your toy. The toy box, a price tag, or any accessory that makes sense is allowed. Rendering - You may render your final image in any software you wish. Remember to ask the community questions and share your process with others. Good luck everyone!