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Found 2 results

  1. Hi everyone! When I uvmap, sometimes certain meshes are doing this strange thing of having one or more polygons plain grey. They also don't show on the UV map islands! I've encountered this problem twice before: once, I solved it splitting a polygon that had several vertices in more, simpler polygons; and the other time it was a rectangle and I just couldn't get what was going wrong. I've no idea on why this is happening (in this specific case is also a triangle, so it's clearly not a matter of complexity) and I'm attaching a screenshot to show you the situation! Thank you for your support!
  2. Hi, As a newbie user, i'd like to know, if is there any way to import meshes from Zbrush to 3dcoat with crease information? I generally use Zbrush "zmodeller" tool for hard surface modelling with crease information on it. Regarding creating UVmap, i prefer to use 3d Coat but when i complete UV map, i export that mesh with FBX file. Import it inside Zbrush but realize that all the crease information is getting lost. It is really painy to re-crease all that faces again. I think i do something wrong or miss. Need you advise. Thanks in advance ST
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