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Showing results for tags 'vertex paint'.
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Hi there, i been doing some terrain tests and it seems the gradient fill tool is still not working. (V 4.7.36) It shows it how it should be in the smart window but when you apply it there's no gradient as such. (just the two colors without the blend) It works if i just create a new scene cube from scratch and fill it. Just when i import a mesh either ply or obj. Oh also the icon for the material get corrupt when i edit the values (oldschool paint) Should i use oldschool paint if I want to just paint the vertex colors? I also have a feature request, theres a similar one on trello but it would be nice if you moused over the layer blend text you could press the up and down keys to cycle through the blend modes. (like photoshop) I would of posted this in the new release/beta thread but i am unable too. Cheers Royston
Does anyone know how to export your medium-high poly voxel/surface model with vertex colour info intact - and render this model within Blender, with as near to identical results as you would find in your 3D Coat viewport? [ PBR Materials/ Colors / bump info / gloss info etc etc ] This would be great if possible - in many situations I dont need to rig or animate a model, so low poly version is unnecessary - this would speed up modelling/painting/rendering process massively!
Grayhem posted a topic in General 3DCoatDoes anyone know if it is possible to import a high poly voxel mesh WITH vertex paint into Cinema4D? I have tried without success so far. Is it possible ? Are there any Cinema users out there that have done this successfully? Vertex colour info on a model in C4d? I'm drawing a blank when I search on google as to how to do this? Help! ....please.... thanks
arumiat posted a topic in General 3DCoatHi guys I'm trying to calculate occlusion in 4.1.17D. - I have multiple vertex painted models in the paint room. - I'm creating a new paint layer. - I'm going to the textures menu & clicking on calculate occlusion Light sources = Sphere + Hemisphere Lighting Render Target = into the current layer Light count 128 Smoothing steps 10 I hit ok and the graph shows for a split second but nothing then happens. Any steps I'm missing? Thanks T