Member joshy Posted July 3, 2012 Member Report Share Posted July 3, 2012 Hi i did a rough test sculpt, retoped it, marked seams, unwrapped, and exported to paint room using merge with NM (per pixel) and later as a lightwave object. but when i open the object file in lightwave layout it seems to be responding to the lightwave lights differently (screen shot). when i tried inverting X rather than the Y inside nodes the light works properly but the depth of the normal maps get inverted. can anyone help/explain where i went wrong with this ?? Quote Link to comment Share on other sites More sharing options...
Moderator Daniel Posted July 3, 2012 Moderator Report Share Posted July 3, 2012 Check Preferences first Quote Link to comment Share on other sites More sharing options...
Member joshy Posted July 4, 2012 Author Member Report Share Posted July 4, 2012 thanks for the reply Yes i am using the 3d max LW option. Do u know what this normalisation thing is.? means the above option. and what this normalise by B and T Quote Link to comment Share on other sites More sharing options...
Moderator Daniel Posted July 5, 2012 Moderator Report Share Posted July 5, 2012 Don't know much about it. You may try each and see will it make the difference. But I believe that the first one (that is default) should work. I mean I doubt that the problem is in normalization. Quote Link to comment Share on other sites More sharing options...
Member joshy Posted July 5, 2012 Author Member Report Share Posted July 5, 2012 thanks for the reply Quote Link to comment Share on other sites More sharing options...
Member joshy Posted July 23, 2012 Author Member Report Share Posted July 23, 2012 looks like its a LW 11 issue, my old files working properly in LW 10.1. will try posting on newtek forum Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted July 27, 2012 Advanced Member Report Share Posted July 27, 2012 Hello joshy, I have the same problem as you with LW 11, I have to check the Y inside works... To be continued.. waiting for your return above ^^ ++Chris Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted July 30, 2012 Advanced Member Report Share Posted July 30, 2012 sorry I said something stupid is invertX as you said ^^ I'm working with this model is fully 3dcoat (except the NormalMap with xNormal), I encounter difficulties, particularly with UV's look at the throat... I also encountered other problems with the export format .lwo of 3dcoat ... I think open a thread on this project ++Chris Quote Link to comment Share on other sites More sharing options...
Member joshy Posted August 1, 2012 Author Member Report Share Posted August 1, 2012 i tried to post on the lightwave forum about this. they said its something related to the colur space in lightwave. actally it didint work for me well. may be you should give it a try follow this thred http://forums.newtek.com/showthread.php?t=129471 anyhow i have 100 percent definit way out. USE Lightwave 10.1 for now. everything works properly in it Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted August 1, 2012 Advanced Member Report Share Posted August 1, 2012 thank you for your feedback joshy ^^, I will try the tips thread... ++Chris Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.