Jump to content
3DCoat Forums

Feature extension: Camera mapping


Joat
 Share

Recommended Posts

  • Member

This just popped into my mind while thinking of doing cameramapping with other application.

In 3dcoat we can export viewport to texturing in photoshop. That's half of the functionality already there. Now, if it would be possible to align the geometry with background image and define the properties of viewport (lens aperture etc), it would be quite easy to make 3d enhanced matte paintings. Basic geometry can be made in different applicattion, but 3dcoat would need to be able to import camera settings from there.

Even cooler would be to just import the background image, use retopolgy tools to draw the geometry on top of it and export the geometry with background image mapped into it.

If interested, check Cinema 4d11's new matte projection manager.

3Dcoat could gain a whole new target audience...

Link to comment
Share on other sites

  • Member

Very interesting!

I like this idea, even if camera settings and such are more proper features of a traditional 3d app:

do cinema aligns geometry and lets you paint the object in bodypaint, even afterwalignment process from within that viewport

and all works smoothly for making a matte?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...