Member Joat Posted September 5, 2008 Member Report Share Posted September 5, 2008 This just popped into my mind while thinking of doing cameramapping with other application. In 3dcoat we can export viewport to texturing in photoshop. That's half of the functionality already there. Now, if it would be possible to align the geometry with background image and define the properties of viewport (lens aperture etc), it would be quite easy to make 3d enhanced matte paintings. Basic geometry can be made in different applicattion, but 3dcoat would need to be able to import camera settings from there. Even cooler would be to just import the background image, use retopolgy tools to draw the geometry on top of it and export the geometry with background image mapped into it. If interested, check Cinema 4d11's new matte projection manager. 3Dcoat could gain a whole new target audience... Quote Link to comment Share on other sites More sharing options...
Member Nemoid_ Posted September 6, 2008 Member Report Share Posted September 6, 2008 Very interesting! I like this idea, even if camera settings and such are more proper features of a traditional 3d app: do cinema aligns geometry and lets you paint the object in bodypaint, even afterwalignment process from within that viewport and all works smoothly for making a matte? Quote Link to comment Share on other sites More sharing options...
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