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The 3DC Mannequin, a bulked out Character Concept, and some newb ?s


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The new Mannequin and articulated Mannequins are a very welcome addition. Thank You Andrew.    :)

 

At the risk of sounding like a frothing, unappreciative user, I hope to see a skeleton Mannequin

some day as well to round out this awesome set.   

Of course one could always make their own...but for those claiming newbness...(or laziness), a pre-made would rule.

Then we could really start using those muscle and tendon forms.

 

...I just discovered using AIRBRUSH or BUILD with SPACING set low and the Brush seen in attachment image #2,

creates a method of building up layers in such a way like normal, however it also creates circular borders which conform to layers

underneath as you build up the model which gives you an unequaled way of seeing the form and contours of the model.

Like WIREFRAME, only more noticable...more organic, at least as I see it.

 

These circular outlines are then easily smoothed flush later if wanted. It's incredible.

 

I used the 3DCOAT Mannequin as a base.

 

post-12925-0-69147100-1374557835_thumb.jpost-12925-0-54546600-1374557846_thumb.jpost-12925-0-34970900-1374557855_thumb.j

 

So, on with the newb ?s:

 

*How do you generally block-in/build/bulk up a figure, and what sorts of tools and settings do you use?

 

3DCOAT is so incredible...the more I use it, the more I discover it's possibilities,

it accommodates everyone's styles and "takes" on what they like best.

So my way may not be your way, but if we share our experiences, we all grow to be a better 3DCOATER.    :good2:

 

I just discovered this combination to achieve uniformly smooth areas:

 

Voxels> SCRAPE> Soft Scrape> Steady Stroke 30.000> Falloff 0> Smoothing 100%(less for smaller areas like fingers, ect.)

Brush Options> Fade On Edge> Use Spacing [spacing 1%]

ROUND BRUSH

In the E-PANEL: Draw with constant Depth and Radius regardless of brush pressure. (5th from the right.)

Edited by Voxelapocalypse
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Update correction on my "SYMMETRICAL SMOOTHING" Preset:

 

[TOOL PANEL in VOXEL MODE] Scrape + Soft Scrape + Steady Stroke 30.000 (optional) + Falloff 0 + Smoothing 100% (less for smaller areas)

[bRUSH PANEL] Round Alpha

[bRUSH OPTIONS] Paint with dabs + Fade On Edge + Use Spacing [spacing 1%]

[E-PANEL] Draw with constant Depth and Radius regardless of brush pressure. (5th from the right.)

+ Ctrl held down (Green Line showing) for Smoothing

 

I forgot to mention the last step...it's important.

 

This method allows you to completely smooth an area symmetrically...

I'm talking cartoon character smooth.

you will find you have no more subtle peaks and valleys on the surface...

the ones you inevitably get when you use regular smoothing.

 

Take a look at these attachment images of my monster character concept WIP

where I used this method to achieve smooooooooth, symmetrical surface areas.

 

post-12925-0-75722000-1374688380_thumb.jpost-12925-0-93342500-1374688396_thumb.jpost-12925-0-50846800-1374688426_thumb.j

 

Keep in mind this is all done in VOXEL MODE.

 

Such a flat, symmetrical smooth surface must be possible, I think,

because of the shape and properties of the SCRAPE Tool

being combined with a SMOOTH Tool.

It combines the flat scraping surface of the SCRAPE Tool

allowing the surface to be uniformly leveled while being smoothed.

 

Remember to use the Ctrl key held down while using this!

 

This may be common knowledge, but I just discovered it.

I was looking for a way to get a more machined smoothness on a surface area in Voxel Mode...

Edited by Voxelapocalypse
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