Member Voxelapocalypse Posted August 2, 2013 Member Report Share Posted August 2, 2013 (edited) So, I just Downloaded the newest V4 beta build 4.0.06A O_o 0_0 I mean...WOW...3DCOAT is really taking off! Angulator Tool, Smoother Tool... They even put in a lot of new premade Presets for us. Thank You so much whoever did this! They are so incredibly helpful. Also, the Presets in the Presets Menu can all be individually placed in whatever order you like. Special shout out for the:"Sharp", "Pinch", "SciFi Armour", "Clay Build", and especially "Tweak". I was struggling with getting sharp edges and well defined shapes...these helped me see possibilities of Brush combinations I was missing, and give me ideas for other ones to try. Now, I've been using the Smoother Tool, and I thought it would be able to make the surface area chosen completely and symmetrically smooth.For example, I was hoping it would symmetrically smooth the whole area inside the chosen border to line up completely flush and smooth with that border. Since the border is symmetrically straight (like if you just loaded a Primitive on screen), I thought you could achieve a Primitive smoothness to the entire area. But I'm still seeing slight peaks and valleys. Maybe I am not using it properly? Maybe it can't do this? Imho, this ability is a "missing link" in 3DCOAT. It seems like it should be able to do this, with all the other awesomeness it can do... I'd like to be able to get a Primitive's symmetrical smoothness on an already worked area. In a way, this would be like creating a Freeform Primitive, only instead, you select areas where you would like this surface to be. If we had this, it would be one of my most used Tools(.) Also, it seems to only mask an area that is visible...see attachment. (If I turn the object, before making the mask, and part of the mask is out of view, it will not cover that portion.) What if you can't keep the whole masked area in view? I tried all the settings, maybe I'm doing something wrong? Anyway, really having a blast with 3DCOAT...so many possibilities Edited August 2, 2013 by Voxelapocalypse Quote Link to comment Share on other sites More sharing options...
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