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Best Way to Update Object?


Teriander
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So I started unwrapping an aircraft.  It was created in 3D max, and exported as an OBJ. It also has about 20 parts. About halfway through of unwrapping it I noticed I had a few faced that I wanted to delete and found a vertex that needed welding.   My question is:

 

What is the best way to reimport the fixed OBJ with the corrections made without having to start the Unwrapping process over again?

 

I tried saving my UVs by going to UV > Commands > Save

Then I tried File > Import > Replace Geometry.  Then loading the Saved UV.

But history of the old faces that I had deleted still show in the UV viewport.  I proceeded with "Unwrap" but it still makes my geometry display incorrect.

 

Is there a better procedure to update an object after you've started unwrapping?

 

Thanks!

 

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Could you export OBJ from 3D Coat (which would include the UV's so far) and fix it in max, save as OBJ from max and re-open in 3D Coat? (Make sure export/import settings are set to Keep UV's)

 

Go to File>UV Map model? and open your fixed OBJ and carry on UV mapping.

Edited by Psionic
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Could you export OBJ from 3D Coat (which would include the UV's so far) and fix it in max, save as OBJ from max and re-open in 3D Coat? (Make sure export/import settings are set to Keep UV's)

 

Go to File>UV Map model? and open your fixed OBJ and carry on UV mapping.

 

 

That's a good idea. Thanks for the feedback Psionic!

Edited by Teriander
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