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Any tips for sculpting fine structures like this?


arumiat
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Anyone have nay tips for sculpting fine structures like this? I've only ever really worked with heavy form in 3DC so far. I'm going to try the Move tool with a custom alpha to see if I can drag out the structures, but just curious if anyone has a go-to for such a thing..

post-38412-0-60989800-1452607338_thumb.p

 

 

Thanks!

T

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Hey T, image looks a bit like chordae tendineae, in which case I might be inclined to sculpt a primitive and use axial instancing +/- use an array modifier in another app. I have had some luck pulling on mesh with move tool with linear alphas, but it is kind of hit or miss.

 

bk

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Hi Ben, close, - they're ciliary processes reaching towards the lens :) .  I ended up using the array modifier in Blender, but I just find Blender so clumsy and un-aesthetic to use compared with 3DC. Last few days have reminded me of the value of polygonal modelling though for some purposes..

Thanks!

T

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Awwww that makes more sense. Have you tried Blender particle system using sculpted object(s)? That way you can get more variability and may provide a more pleasing result????

 

bk

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I haven't, - I was thinking this would be great for the zonular fibres but my main interest is realtime rendering so I'm stuck with what I can create using meshes & normals maps unfortunately. I was thinking of having a play with it though, just for my own interest. Thanks, T

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