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[HELP] UV MAP more than one object


riuthamus
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So, I am attempting to make a model that has the facial elements (eyes, mouth, eyebrows) on a different set of models. The main reason for this is that I want to make those elements changeable via our game engine, but to save space I want to try and put all the eyes and mouths and such on the same diffuse/normal/roughness set of maps. How would I go about doing this in 3d coat?  a quick search didnt turn up much so I probably dont know what the right thing to ask is... If you need me to explain this better or show pictures/video to explain what I want to do, let me know.

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