New Member malojo Posted September 13, 2016 New Member Report Share Posted September 13, 2016 Hi there, within my game environment I am using TGA textures which hold the color in the diffuse area but the alpha channel is used for reflectivity. It seems that 3D Coat interprets alpha as transparency. I am storing my textures as jpeg go get around this but is there a way to tell 3D coat it should interpret alpha as something different? Bump Alpha is specularity for me, not bump strength. Quote Link to comment Share on other sites More sharing options...
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