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Paint workflof question


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HI, I am a new user and also quite new to texturing and UV-mapping.

I tried this workflow:

- sculpt a simple model,

- export and obj,

- import for Per Pixel painting, selected Automapping

- Created a curvature map which look alright

- Ambient occlusion result Is a bit strange, Is it becouse the high polycount? Is there a way to get better result without manual retopo/ UV-mapping?

My intention is to paint more complex objects and then render the final model in Keyshot. I can accept quite high polycount if the workflow is quick and gives good results.

Any help much appreciated.  





ambient occlusion.PNG

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