Member Jarid Posted November 2, 2016 Member Report Share Posted November 2, 2016 HI, I am a new user and also quite new to texturing and UV-mapping. I tried this workflow: - sculpt a simple model, - export and obj, - import for Per Pixel painting, selected Automapping - Created a curvature map which look alright - Ambient occlusion result Is a bit strange, Is it becouse the high polycount? Is there a way to get better result without manual retopo/ UV-mapping? My intention is to paint more complex objects and then render the final model in Keyshot. I can accept quite high polycount if the workflow is quick and gives good results. Any help much appreciated. //Jarid Quote Link to comment Share on other sites More sharing options...
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