Jump to content
3DCoat Forums

Dynamic resolution / data packing?


Skaven252
 Share

Recommended Posts

  • Advanced Member

This is just a thought / question that occurred me when fiddling around with voxels. How are the voxel volumes handled in memory? I would reckon that if there are large areas of solid fill or empty space, maybe they could be packed somehow to save memory. Also, if there are very small details in one part of the model, and only smooth undetailed surface in another part, could the voxel resolution change dynamically, so that the densely detailed area would have more resolution than the smooth area (kind of like "smart voxel subdivision" if you catch my drift)?

Would the constant packing/unpacking of the data use a lot more CPU than just processing an unpacked n x n x n voxel matrix?

I found a somewhat related paper on the subject, but I'm not sure how helpful it is (I think it has more to do with noise reduction than dynamic resolution):

http://cds.ismrm.org/ismrm-2004/Files/002214.pdf

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...