New Member AndyNo_1 Posted June 28, 2018 New Member Report Share Posted June 28, 2018 Hi all, Firstly, many thanks for the helpful advice and guidance across the forums, I haven't been using 3DC for long but i'm really loving it. I know very little in regards to the correct way of doing things but I do know what has been working for me to date. Basically I always model the basic forms in Rhino before importing to 3dc for added detail/texturing and this would be done via File>Import Mesh for Voxelization. The model would import as relatively low poly and I would then use the scale option on the import panel to adjust the estimated poly count. This worked perfectly for me up until now as it doesn't seem to work any more? I can still hit scale when I import and the model gets bigger but the poly count doesn't adjust. I can use the subdivide option but I don't have control over the poly count in the way that the scale option allowed. Am I missing something or has it actually changed now? Thanks! Andy Quote Link to comment Share on other sites More sharing options...
New Member AndyNo_1 Posted June 28, 2018 Author New Member Report Share Posted June 28, 2018 Sorry, found it! 'Import w/o Voxelization' was ticked. Thought I'd looked everywhere 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.