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There is a curiosity in 3D-Coat V3Alpha (leatest Version Without CUDA).

When I sculpt a Objekt with the Voxelmodeler I can't switch to the Surfacemode. If I do that my Object disapears. Wehen I swicht return to the Voxelmode my Object is back.

So the direkt way is closed.

Now I must go a special way to change the surface of my Object.

Workaround:

In the Voxelmode I must save my Objekt in to the obj-Format. Then I can reload it in the Surfacemode. Now I can modeling the Surface.

I think this method is a little bit circuitous. :blink:

Greatings

Peter

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There is a curiosity in 3D-Coat V3Alpha (leatest Version Without CUDA).

When I sculpt a Objekt with the Voxelmodeler I can't switch to the Surfacemode. If I do that my Object disapears. Wehen I swicht return to the Voxelmode my Object is back.

So the direkt way is closed.

Now I must go a special way to change the surface of my Object.

Workaround:

In the Voxelmode I must save my Objekt in to the obj-Format. Then I can reload it in the Surfacemode. Now I can modeling the Surface.

I think this method is a little bit circuitous. :blink:

Greatings

Peter

To paint on voxel objects you must retopo them first. that can be done automatically by right-clicking on a voxel object in the vox-tree and going "quadrangulate and paint" or manually, by going to retopo mode, creating a retopo mesh, laying out UVs, and doing a "merge in scene".

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