New Member João Huller Posted June 27, 2021 New Member Report Share Posted June 27, 2021 This is my first time using 3d coat for texturing, and while i was testing the materials in my model, i came across this thing where the material metalness (?) or glossiness just dont apply to the whole preview window, but just for certain parts in a weird square format. I modelled and uv unwrapped the model inside blender and imported it with the normal map (Normalmap[ext]) and them painted more details in a different layer (Additional Normals). This problem only happens when i unhide the Additional Normals layer, if its disabled, then the material works as expected. Quote Link to comment Share on other sites More sharing options...
New Member João Huller Posted June 29, 2021 Author New Member Report Share Posted June 29, 2021 I solved my problem by putting the Additional Normals layer below the Base Color layer. 1 Quote Link to comment Share on other sites More sharing options...
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