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[Solved] Material not applying correctly.


João Huller
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This is my first time using 3d coat for texturing, and while i was testing the materials in my model, i came across this thing where the material metalness (?) or glossiness just dont apply to the whole preview window, but just for certain parts in a weird square format. I modelled and uv unwrapped the model inside blender and imported it with the normal map (Normalmap[ext]) and them painted more details in a different layer (Additional Normals). This problem only happens when i unhide the Additional Normals layer, if its disabled, then the material works as expected.

 

Screenshot_1.thumb.png.fa54c2fba0529752884f1ffb4c7909d7.png

 

 

 

 

 

With Additional Normals Layer On

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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  • Carlosan changed the title to [Solved] Material not applying correctly.

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