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Import object for per pixel painting - suggestion


tritochke
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I've realizes that most of the time when I'm trying to import multiple objects from Maya to 3DC my UV SET Names get reseted to Maya's preference which is usually '' blinn1sg'' and it's kinda hard to tell which object is which at that point. I'd suggest here that perhaps a small '' preview '' thumbnail can be added to individual uv set channel to precisely show which object belongs to this '' blin1sg '' uv set ( of course, level of confusion here is the issue and when dealing with multiple objects in the scene having some kind of double-check is always good thing ) I'll add preview image that explains it better ( at least i hope it does ) .

thank you

3DCoatGL64_DhpuaZ3rtK.png

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