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"Cracks" in sculpt model during retopo


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During retopology, I noticed these weird "cracks" just popped in out of nowhere while using the "Points to Polygons" tool. I'm not using any tools on the sculpt model itself, but yet these appeared underneath my retopo mesh, the artifacts are visible in the sculpt room too. I thought it was some real-time rendering glitch, but I saved to a new save file just in case. When I reopened 3D Coat and loaded the new save file the "cracks" were there. Any ideas why this could be?

image.thumb.png.9c1d00e4e68792b64b60530fb98c2675.png

image.png.08dfe8e59b3a20df3b6bd2edd015020a.png

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