Member Silversurfer1221 Posted November 14, 2023 Member Report Share Posted November 14, 2023 (edited) I am using 3D-Coat Textura. One of the layers only has the DEPTH channel on and I've used it to stamp alphas to create concave and convex shapes on the model. Above that layer I've used a smart material that adds dirt and grudge. The smart material affects all the other layers based on the model's other baked maps, so all the nooks and crannies get nice worn edges and dirt accumulation. My question is, how can I get the dirt smart material to also affect the layer with the stamps on it so that they don't look so clean? Any help with this would be much appreciated. Thanks. Edit - Figured it out right after posting this. I just needed to re-bake the cavity and AO maps again. All's good. Edited November 14, 2023 by Silversurfer1221 1 Quote Link to comment Share on other sites More sharing options...
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