Advanced Member Paint Guy Posted July 30, 2009 Advanced Member Report Share Posted July 30, 2009 Andrew will we be seeing any work on any of the following in the coming days/weeks? Ability to go up/down in poly count in Per Pixel and especially Microvertex. If we could press 1x, 2x, 3x, 4x, 5x, etc. like ZBrush it would be great IMO. More improvement to brushes (It would be nice to have more brush types like "Rake" and others) Also I'm finding the brushes are not feeling as detailed as in ZBrush. I can't put my finger on it but they don't seem to apply texture as detailed. I find it really difficult to get the detail and results I want in 3DCoat but in ZBrush it just works right out of the box. Maybe the default brush settings could be set to give more detail or something. http://www.3d-coat.com/forum/index.php?showtopic=2647 It would be nice to be able to increase/decrease poly count in microvertex like ZBrush. If I import a sculpt into ZBrush I can import it at a low poly count and then sculpt, slowly adding more detail and upping the meshcount as I go. I can also go back in mesh count to make large changes if I need to, then go up again where I left off. I also like the ability to be able to se the sculpt increase in resolution when I press 1x, 2x, 3x, 4x, 5x, 6x, in ZBrush. I prefer this over 3DCoats method of allowing you to choose an initial poly count and then you are stuck with it. Also if you could change the poly count numbers from 240, 960, 3840,15360, 61440 etc. to 1x,2x,3x,4x,5x,6x. I realize the steps go up in increments of 4 but I don't think it is necessary. http://www.3d-coat.com/forum/index.php?showtopic=2871 Wrap Mode - Ability to tile a mask across a surface so you could create a wall of bricks for example. Also Please Add Numerical Indicators for Mask and Texture Scale, Rotation and Position! http://www.pixologic.com/docs/index.php/Wrap_Mode_Tutorial Please Add Numerical Indicators for Mask and Texture Scale, Rotation and Position http://www.3d-coat.com/forum/index.php?showtopic=3040 In retopology, can we have ability to draw lines which will control seam and poly flow, so when Quadrangulate is applied the polys would follow some structure. Currently polys get twisted in arms legs etc, when using Quadrangulate. More details in Feature Requests. http://www.3d-coat.com/forum/index.php?showtopic=3027 Please allow users to choose a render size in pixels. For example 1024 x 768 (16:9 aspect ratio) This is important as sometimes you need a specific size. And Please ability to save as .tiff too! A Render "OPTIONS" panel with ability to chhose size of render, type of file etc. Please make the render area not include the Render Panel or the top Menu. http://www.3d-coat.com/forum/index.php?showtopic=2767 Also I think ZBrush "Mesh Extraction" is better than the current method of using "Extract Skin". Mesh Extraction is very fast and efficient for creating clothes, helmets, gloves and many other objects from any piece of geometry and edges remain crisp or squared off like real clothing would be and the back or inside of the extracted mesh is smooth not jagged like in 3DCoat. http://www.pixologic.com/docs/index.php/Mesh_Extraction Great Job on 3DCoat Andrew. Quote Link to comment Share on other sites More sharing options...
Advanced Member rimasson Posted July 30, 2009 Advanced Member Report Share Posted July 30, 2009 Ability to go up/down in poly count in Per Pixel and especially Microvertex. If we could press 1x, 2x, 3x, 4x, 5x, etc. like ZBrush it would be great IMO The ability to deform/pose the voxel model using a low rez mesh or a kind of guides, curves could do the job, Don't you think ? That's the advantage of using a subdiv model in zbrush and Mudbox. About the rake brush. i did some test, and the only thing 3dc miss is the ability to manage the drawing depth in order, for example to draw strokes UNDER higher ones, Have a Look at the attached pic Quote Link to comment Share on other sites More sharing options...
Advanced Member Paint Guy Posted July 30, 2009 Author Advanced Member Report Share Posted July 30, 2009 Ability to go up/down in poly count in Per Pixel and especially Microvertex. If we could press 1x, 2x, 3x, 4x, 5x, etc. like ZBrush it would be great IMO.The ability to deform/pose the voxel model using a low rez mesh or a kind of guides, curves could do the job, Don't you think ? That's the advantage of using a subdiv model in zbrush and Mudbox. I don't understand what posing has to do with it. Maybe you could explain. I am talking about this in Microvertex though as Microvertex is the closest to ZBrush. If I import a low res mesh into 3DC, then I would like the ability to press 1x and then do some sculpting, then press 2x and add more detail then 3x, more detail etc.etc. until the model is highly detailed. Then save out Displacement mapat highest resolution. Then I would like to drop the subdivisions back down to 1x (the lowest and the same poly count as was originally imported) and then export the mesh as .obj. There is also another reason I would like to be able to have the ability to increase and decrease subdivision or poly's. If you are working at level 5 or 6 with a lot of detail and then you decide you don't like a particular part of the model like the horns for example, you can drop down to level 1 or 2, remove the horns and then bump up to where you were at level 5 or 6 and the detail is still there. It's such a good way to work IMO because it offers so many options and possibilities, where the current method "LOCKS" you into a certain sub-D level and is very restricting. I hope this makes sense. I don't know if you have used ZBrush but if you have you'll know what I'm talking about. About the rake brush. I did some test, and the only thing 3dc miss is the ability to manage the drawing depth in order, for example to draw strokes UNDER higher ones, Have a Look at the attached pic That's a good start. I agree about the ability to draw depth in order. The ZBrush Rake tool works very well in the way it layers on the mesh. Quote Link to comment Share on other sites More sharing options...
Advanced Member rimasson Posted July 31, 2009 Advanced Member Report Share Posted July 31, 2009 In Zb, i often go down in subdiv level to quickly change the global shape of a model, by moving vertices or by using the tranpose tool. Quote Link to comment Share on other sites More sharing options...
Advanced Member ifxs Posted February 25, 2010 Advanced Member Report Share Posted February 25, 2010 has this feature been added in the 3.2 or newer updates to 3D Coat? I know I could really use this too Quote Link to comment Share on other sites More sharing options...
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