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UV Questions


Paint Guy
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Hi, I have a number of UV questions, so please bear with me.

What I want to do is very simple. I want to create a UV map on my mesh I imported from ZBrush, then edit the map in Photoshop.

So I marked my seams etc. and saved the UV info to a .uv file and now I need to save the final UV map. How is this done? I went to Textures > Export UV, but it only exports the mesh as an .obj.

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Hey, I've already answered you for this question as early at 18 October 2008, that's almost one year ago. And I'm sure you had read it at that time.

http://www.3d-coat.com/forum/index.php?showtopic=1749&view=findpost&p=10348

Are you in time travel and where the time yours is now before 18 October 2008? :unsure:

post-445-125703176599_thumb.jpg

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I know how to create the UV map, but when I open it in Photoshop it appears as a solid grey image. Where are any lines so I know what part of the image I am painting. Is there a way to get the poly lines to be saved with the UV map so it looks like the UV preview in 3DCoat? (see image UV_preview.tiff)

post-920-125705804829_thumb.jpg

UV_preview.tiff

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  • Advanced Member

I know how to create the UV map, but when I open it in Photoshop it appears as a solid grey image. Where are any lines so I know what part of the image I am painting. Is there a way to get the poly lines to be saved with the UV map so it looks like the UV preview in 3DCoat? (see image UV_preview.tiff)

Yes, still the same answer, in edit menu.

OK, more details:

"Edit"-"Sync Layers with Ext. Editor"

In Photoshop, you should see a layer named "Wireframe", isn't it the "poly lines" you asked?

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