Member pif Posted November 11, 2009 Member Report Share Posted November 11, 2009 What strategy should i follow when creating uv seams and islands to get a least distorted uv map? Is it just trial and error using the checker function or is there a genaral rule to follow for best results with organic shapes? Any suggestions? Thx. Quote Link to comment Share on other sites More sharing options...
Member pif Posted November 11, 2009 Author Member Report Share Posted November 11, 2009 Watch this explanation first of course: http://vimeo.com/channels/3dcoat Quote Link to comment Share on other sites More sharing options...
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