Advanced Member simmsimaging Posted December 3, 2009 Advanced Member Report Share Posted December 3, 2009 I'm trying to do some "sort of precise" positioning of label art on a bottle. I have the art in pieces on layers in a psd, and have brought that psd into 3DC to better line up the elements on the bottle. The problem is that the tranform tool is a bit cumbersome: you have to marquee a section of the layer (done in the UV Editor window so it's on a 2D plane) but it's not easy to move around because the preview in the viewport does not update "live". I get a lot of weird errors with piece of image missing or getting distorted as well. Is it possible to just add a simple "move tool" like in Photoshop to just move the existing layers around in 2D and not transform them each time, which seems to re-interpolate them even for a simple move and is degrading the quality from what I can see. That and a live update as you move the layers around would be a huge improvement for texturing. Am I missing a way to do this that is already built in? Thanks /b Quote Link to comment Share on other sites More sharing options...
Advanced Member simmsimaging Posted December 3, 2009 Author Advanced Member Report Share Posted December 3, 2009 It would also be great if we could paste image into 3DCoat and maintain transparency. If I paste a cut-out layer from Photoshop it comes in with a solid white background behind it, even though I can import the same layer directly and it works fine that way. b Quote Link to comment Share on other sites More sharing options...
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