Jump to content
3DCoat Forums

simmsimaging

Advanced Member
  • Content count

    225
  • Joined

  • Last visited

Community Reputation

3 Neutral

About simmsimaging

  • Rank
    Novice

Profile Information

  • Gender
    Male

Recent Profile Visitors

1,130 profile views
  1. simmsimaging

    [Bug] PTEX resolution is very low

    Well, that would explain it . Thank you /b
  2. simmsimaging

    [Bug] PTEX resolution is very low

    That didn't seem to make any difference: In the pic below I added type ("1024") with the PTEX resolution in the Tool Options set at 1K. Then I changed it to 2K and hit Optimize and added text ("2048"). The resolution looks identical and the texture exported to .ptx format is exactly the same file size. Not sure what I am missing here?
  3. simmsimaging

    [Bug] PTEX resolution is very low

    I am using pro version, and I can see all those options. However, it is not really clear what that texture setting is doing. It does not seem to make a big difference in the size of the .PTEX file that gets exported. I think I am not really making the questions clear, so maybe I can ask in a different way: 1) Is it possible to change the global size of the PTEX map after you initially create it using this dialog: When I use this option: It only seem to increase local resolution for small areas that I choose using the PTEX Local Resolution. How can I increase the whole map if I realize the initial size is too small? Thanks for your help and patience! /b
  4. simmsimaging

    [Bug] PTEX resolution is very low

    I have used that control - that is the PTEX resolution that I mentioned above. If I adjust the map size in that tool option I do not see any difference in the output map quality or file size. If I hit “increase resolution” on a selection of faces they do get higher res, but I cannot see how it is connected to that resolution setting (2048x2048, etc). How does that resolution control work? How do you increase the overall size of the PTEX map and not just on selected faces?
  5. simmsimaging

    [Bug] PTEX resolution is very low

    A related question that might just solve the issue: if I skip exporting PTEX and just use teh Export>Objects and Textures and output some TGA files instead - how do I control the resolution of those maps? The PTEX texture resolution setting does not seem to have any effect on my outputs at all. thanks!
  6. simmsimaging

    [Bug] PTEX resolution is very low

    disregard.
  7. simmsimaging

    [Bug] PTEX resolution is very low

    5 million or so
  8. simmsimaging

    [Bug] PTEX resolution is very low

    Thanks. I had reviewed these and a number of other references as well, but they did not seem to clarify the resolution question.
  9. simmsimaging

    [Bug] PTEX resolution is very low

    Once this PTEX texture size is set, can it be changed globally or just in selected faces? Does this setting affect how the PTEX will work with subdivided models when loaded in Maya? I did try to change that Texture Size prior to saving out the PTEX via Export>/PTEX to Color but it did not seem to make any difference. I am not clear on how that setting works, or how to take advantage of it. Does it work in combination with "increase resolution" Thanks again!
  10. simmsimaging

    [Bug] PTEX resolution is very low

    Long time away from 3DC and 3D in general, so scraping off some rust and testing workflows. I am just roughing out some PTEX paint on a primitive cube. I can export it okay (but if I try to export from the default head/bust it goes a bit crazy). However, when I load the PTEX in Maya it looks very lo-res. The PTEX file itself is only 2.1 MB. I have tried using "set Mesh and Texture resolution" and set it to 4K and 8K and it doesn't seem to matter. Any advice would be appreciated. /b
  11. simmsimaging

    3D-Coat 3.7 updates thread

    Fully agree. I'm starting to think Mari might actually be worth the money - but I'm hoping the painting gets tuned up before I cave in.
  12. simmsimaging

    Teapot

    that looks kinda familiar...... Great job Herve. The detail is amazing.
  13. simmsimaging

    3D-Coat 3.7 updates thread

    Thanks for the new UV tools! So far they work well. It took a minute to figure out that it's a bit different in that you need to define the *actual* end point, and then add points "point to point" in between, rather than sketch it out point to point from start to finish, but it works well so far. Thank you for considering the input and adding this function. b
  14. simmsimaging

    Missing UV functionality

    Hey Digman - Thanks for checking this out. I had tried the horizontal/vertical thing before but not with a full edge ring so it was only moving the one line of edges. It's *kinda* like what Unfold does, if you have a full selection of all horizontal or vertical edges, but doesn't have the tension/soft selection kind of effect that fixes stretching at the same time. I think that's why ultimately you still have problems on the ends. Still though - the way it works here is still going to be useful so thanks for that! Regarding Hexagon: thanks for the tip. At this point I don't think the best answer is to add a new modeler into the pipeline though. I'd rather just find a good UV solution instead, but in this case too: the model is from stock so it's not like I would have built it anyway The link to the 3DC file and the OBJ file are still in this post - hopefully Andrew will check it out.
  15. simmsimaging

    Missing UV functionality

    Yeah, that is exactly what Unfold3D did - and it only cost $1000 and crashed constantly The functionality is perfect though. Agreed. Point to point seam selection (again like Unfold3D had) gets around this. I requested it a long time ago but only a few users got involved in the discussion - I don't think Andrew ever aknowledged it (that I remember anway) so don't know if it ever got considered.
×