Member nicksc Posted August 10, 2011 Member Report Share Posted August 10, 2011 Hi everyone, here is a topic I started in another forum, but thought would be better talked over here. Look at the attached file to get the full gist. "Hi everyone Hopping to solve this problem. I exported the part from sculptris and then modified the part in 3d coat and exported it back out as a obj. But when I tried to import it back into Sculptris it gave me this error Too many Triangles connected to an edge (max). I can import this file in any other program I have except for Sculptris. So I brought the triangle count down in rhino then was able to bring the sculpt into Sculptris. However the triangle count is so low that I lost alot of detail. Can anyone explain this." I'm hoping this will be resolved soon. does anyone have any input about this problem? Quote Link to comment Share on other sites More sharing options...
Member MADjestic Posted August 16, 2011 Member Report Share Posted August 16, 2011 Hi everyone, here is a topic I started in another forum, but thought would be better talked over here. Look at the attached file to get the full gist. "Hi everyone Hopping to solve this problem. I exported the part from sculptris and then modified the part in 3d coat and exported it back out as a obj. But when I tried to import it back into Sculptris it gave me this error Too many Triangles connected to an edge (max). I can import this file in any other program I have except for Sculptris. So I brought the triangle count down in rhino then was able to bring the sculpt into Sculptris. However the triangle count is so low that I lost alot of detail. Can anyone explain this." I'm hoping this will be resolved soon. does anyone have any input about this problem? Could you provide the obj file, so that I can mess with it with poly/clean/reduce tool? Regards, Vlad Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted August 16, 2011 Advanced Member Report Share Posted August 16, 2011 As this attachment is been captured from my post, lol, I may say, download the last beta, the problem is solved somehow. Somehow because messing with voxels and translating it to a surface isn't the easiest. Andrew did a great work, try it. And a test, directly imported from 3dc voxels via decimation. A 6M voxels, asked for smoothing voxels once. It was enough. Quote Link to comment Share on other sites More sharing options...
Member nicksc Posted August 17, 2011 Author Member Report Share Posted August 17, 2011 michalis, downloaded the latest bata of 3d coat and tried exporting my part again from voxels and then import it to sculptris. But it gave me the same message as before "Too many Triangles connected to an edge" any suggestions? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.