Advanced Member b33nine Posted October 20, 2011 Advanced Member Report Share Posted October 20, 2011 So I'm working on a project currently that has multiple objects that all share the same UV map and the process of exporting the map(s) is turning out to be a real headache. So far the only way I've figured out for sure that I can get the map that I expect to get out is to delete all the objects from the sculpt room except for the one I want. I'm guessing (hoping) that there's something that I'm just not understanding about this particular aspect of the software. Can anyone share some insight into this problem with me? Quote Link to comment Share on other sites More sharing options...
Advanced Member b33nine Posted October 21, 2011 Author Advanced Member Report Share Posted October 21, 2011 For what it's worth, I've found that if you make sure to name the UV set for each new object you merge in you can actually export exactly what you want. Before when merging in new objects they were merging in as the same UV name so when exporting it gave me only 2 options for UV sets while there were 10 models actually in the scene. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.