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workflow for multiple objects that share the same uv map


b33nine
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So I'm working on a project currently that has multiple objects that all share the same UV map and the process of exporting the map(s) is turning out to be a real headache. So far the only way I've figured out for sure that I can get the map that I expect to get out is to delete all the objects from the sculpt room except for the one I want. I'm guessing (hoping) that there's something that I'm just not understanding about this particular aspect of the software. Can anyone share some insight into this problem with me?

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For what it's worth, I've found that if you make sure to name the UV set for each new object you merge in you can actually export exactly what you want. Before when merging in new objects they were merging in as the same UV name so when exporting it gave me only 2 options for UV sets while there were 10 models actually in the scene.

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