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    • erisan
      Seems nice, will it work on apple silicon?
    • Gorbatovsky
      Yes, work on CAD modeling tools continues.
    • OutOfShadow
      Very exciting update. Are the CAD modeling tools still being worked on? Those could replace Plasticity for me (one fewer app to use).
    • Elemeno
      thank you so much! i hate to sound like im unappreciated of the updates to everywhere else , but i do love the tools you have in sculpting especially when its creating hard surfaces etc ..  
    • Carlosan
    • carrots
      We are planning to make some more changes in this release related to sculpting, but such major changes as quadrangular torn detail levels with a polygonal base model are not in this release. But sculpting will remain a priority in 3Dcoat and will improve.
    • Carlosan
    • Elemeno
      10900k,4070s,64gb ram ,only ssd's
    • Kayess
      Thanks, I have just imported a mesh, this mesh is one part and has only S sculpt layer in tree. 
    • Carlosan
      If you have broken your mesh into different sculpt layers, navigate to the Sculpt Tree panel, select the specific layer/section you want to increase or decrease in polygon density, right-click and choose Resample.  You can adjust the resolution specifically for this sub-object/section without affecting the rest of your model.  
    • Carlosan
      Sculpt Tree, RMB over the model (or layer) we have a situation here
    • carrots
      I'll find version 4.9, test it, and compare it with the current one. Could you please tell me your computer's technical specifications (graphics card, processor, and amount of RAM)?
    • Elemeno
      its 3dcoats standard brushes , from 4.9 to now the sculpting is way off , it doesnt feel like previous versions also the performance of recent builds is alot slower compared to 4.9
    • Carlosan
      Testing version and... Successful ! (thanks !) Import as OBJ is working fine. As fbx = no result Nomenclature must be:  materialname_texturetype_UDIMnumber.jpg example Material_Albedo_1001.jpg, 1002, etc   The Layer are created by general uDim texture type, not by uDim Texture + uDim numbers. So we cannot edit any texture individually selecting it on Layer Panel. Will be nice to have channels and uDim selector more visible inside the Layer Panel, not attached only to Texture Editor. > The test was performed using all the meshes separated by model using the same Material and with all the meshes joined as one model = same result.   sidenote: No paintintg object was created * scene used for the test is attached   uDims.rar
    • Carlosan
      Yes, also Relocate 3DCoat's data it is not working I created two folders in //documents, one for the vanilla 3DC version and another for the NG version, but when opening any version, it always use the last folder selected. The folder selection is not saved independently for each version.
    • carrots
      Please let us know if the brushes you need are working again after deleting the "3DCoat" folder from your Documents. We may need to create a separate folder for the NG version to avoid conflicts with previous versions.
    • Elemeno
      been bringing this up since v4.9 not a single person has given a damn this far , ive waited nearly 6 yeaars for these to be fixed , i recently put a message on the gpuppp thread asking if they was going to fix sculpting but i dont think they have anyone working on it currently thats why only texturing and modelling have any updates 
    • captainbuckfish
      Doing a complete removal of all preferences to see if this repairs things. I recently tried the Beta version to look at the node workflow so maybe this has messed things up? Anybody else having similar issues?
    • captainbuckfish
      Paid for new version so upgraded to 2025.17 and now cant work 3dcoat like before. Pinch brush not working as before, one of the most useful brushes now completely useless. Flatten brush changed in voxel mode feels different and again hate the result. Clay brushes feel different and dialing in settings to get the result I want is difficult. What did you change?  How can I remove the space bar search option? Before I hit space bar and then number keys assigned to my most used tools. Now I press space and it goes into a search bar, I dont want this function so how can I disable it (the upgrade info says its possible).   Not happy really, enjoyed sculpting in 3dcoat and recommended it to others but now feels totally different that I am considering going back to zbrush. Sad.
    • Carlosan
      Hi @carrots    I was testing the workflow (trying to solve another issue with vertex source position) Please check I/O steps here https://3dcoat.com/documentation/2024/06/13/daz-genesis-models-into-3dcoat-for-texture-painting/ * DAZ and Character Creator use uDim for the body and multimaterial for the face UV. The problem here is that the DAZ/CC model contains both material groups and UDIMs and 3DCoat is somehow confused when exporting the mesh even though the textures export fine. //edit In RizomUV, UV groups let you organize and pack related islands together, making UDIM workflows highly efficient. You can manually create groups or let the software automatically distribute group contents into specific UDIM tiles using the RizomUV 2025 Pack Groups to Tiles feature.
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