I'm a bit out of practice with 3DCoat, so this might be a bit of a dumb question.
I have a texture where I want 50% grey to remain level with the existing surface, black to be indented, and white to be extruded. If I set this as a brush texture, and use Stamp Mode, it behaves as I want.
However, I want to use a similar texture as a stencil, so I can repeat it across a surface.
When I clear the texture from the brush, and apply a stencil, I get this:
Black areas of the texture remain at the original surface level of the object, white is extruded the most, and grey is extruded half way.
How do I get stencils to work in the same way as a brush set to Stamp?
Cheers
NodeGraph Language (NGL)
NGL is a material description language based on the GLSL shader language. It is used in 3DCoat to create nodes for materials, effects, deformations, and more.
The language includes a preprocessor that handles custom defines and provides additional features needed for node description.
Code Structure
Unlike standard GLSL, NGL offers flexibility in how you structure your code.
source...
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I just reopened one of my projects in 2026.02 and this is what I'm seeing in the Voxtree
Is this happening to anyone else on sculpt meshes after working in the paint workspace? I didn't look like this when I closed the file previously.
they are developing a cad room , i believe its been in dev for a while now and im not 100% sure on this but one of the developers actually built a cad program prior to 3dcoat or while developing 3dcoat so they have lots of knowledge in that area , its jsut the job of incorporating cad tools into the 3dcoat workspace , how the surface would be voxelized etc , this will make hard surfaces so easy now!
Nodes System and GPU Texturing chapters was added to the documentation
https://3dcoat.com/documentation/manual/nodesystem/
https://3dcoat.com/documentation/manual/texturing/
The latest development is that Pilgway is using the Linux Flatpak. You can see more information with the Linux Developer's post in this Linux section of the forum: