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    1. Announcements and new feature demos

      This area contains official announcements from the Pilgway team

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      This is a section of the forum specifically for final and beta releases and discussing new developments. Also to report any new bug found.

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    3. Linux Releases

      This is a section of the forum specifically for final and beta Linux releases and discussing new developments. Also to report any new bug found.

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    4. 3DCoat AppLinks

      This section is dedicated for AppLinks beta testing

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    5. Coding scripts & addons

      SDK, scripts & addons development. If you want to create or share custom scripts & addon for 3DCoat, you can find the information here to do so.

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    6. Feature requests

      Please post your feature requests here! Feature requests are the basis for 3DCoat to continuously grow upward and outward

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  2. General

    1. General 3DCoat

      Discussions related to 3DCoat, and also share ideas for improving the program.

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    3. CG & Hardware Discussion

      CG meeting area. General Discussion, News, films, games discussions, etc.

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    4. SOS! If you need urgent help for 3DCoat

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  3. Artwork

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      Use this forum to show off your art work, ask for feedback, offer criticisms or write about your techniques and processes.

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  4. Community

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  • Posts

    • Hi Elemo, I noticed that the painting layers look different now, and I understand the excitement for big changes but it is complicated because it depends on the 3dcoat architecture. While small improvements are always welcome, I believe the focus should first be on improving the user experience (UX). Why? Because although 3dCoat has a lot of powerful tools, it can be overwhelming for users to understand and navigate them effectively. For example, yesterday I was working with polygroups in the Retopo Room, but when I switched to the UV Room, my model disappeared. I couldn't figure out how to transfer my polygroups to the UV Room to create UVs. Each room feels like a completely separate entity, with no clear connection between them. This disconnect makes it challenging for new users to grasp the workflow and overcomplicates the pipeline for something as simple as creating a basic asset. Additionally, the inconsistency in shortcuts across rooms adds another layer of frustration. For instance, I'd like to assign different shortcuts for modeling and painting tasks, but the current system doesn't seem to support that flexibility. While the UI is not bad, it could definitely be refined with small improvements (as kaizen methodology). However, improving the UX should be the priority to make 3dCoat more intuitive and accessible, especially for new users as me.
    • This course covers scanning for photogrammetry from simple cameras to flash scanning. The methods and techniques found here progress from basic scanning to advanced scanning. Scanning for Photogrammetry The photogrammetry process is summarized as reconstructing a subject from digital images. Digital images are captured in a process called "scanning". The subject is scanned by taking digital images, using a digital camera, until every side, corner, and detail is captured. This course covers the basics of scanning for photogrammetry. Purpose The purpose of this document is to introduce the photographer or scanning team to photogrammetry scanning. The goal is to provide the knowledge necessary to understand and complete photogrammetry scanning. Scope The scope of this document includes specifics of photogrammetry scanning. For additional information, refer to the relevant photogrammetry document: Introduction to Photogrammetry Scouting Processing Laser Scanning Vegetation Scanning. Audience This document is intended for anyone interested in or already practicing photogrammetry that understands the advanced features and settings of digital cameras. Course Notation Throughout this course, information is marked by a note system. The notes found are marked by a distinguishable icon and are introduced by text indicating their purpose. Note: Notes add additional information about a topic or include links to additional resources. Caution: Caution notes indicate a potential for damage to equipment or to process result. These notes do not cover all cases or situations, but are intended to highlight the most common mistakes or potentials for error. Knowledge: Knowledge notes indicate areas where experience or prior knowledge is necessary and often include links to additional resources beyond the scope of this course.   Course Contents Course Overview Scanning a Surface Scanning Basic Shapes Subject Size Scanning Location Modular Asset Scanning Scanning on a Turntable Scanning with Drones Scanning Large Cliffs, Mountains, Buildings, and More
    • Graphics Card: Intel Arc B580 review- A spectacular success for Intel and a gateway to 1440p for gamers on a budget - TechRadar. Monitor/Projector: Alienware AW2725QF Dual Resolution Monitor Review- 4K and 1080p Gaming Successfully Merged - TweakTown. Monitor/Projector: Titan Army P27GR Monitor - OCinside. SSD: Lexar Play 4TB SSD review- Another good SSD for your PS5 - Tom's Hardware. SSD: Samsung 990 EVO Plus vs 990 Pro vs 990 EVO SSD, The Difference and Which To Pick - ThePCEnthusiast. SSD: TeamGroup Z540 PCIe 5.0 SSD and Dark AirFlow SSD Cooler Review - TeamGroup Z540 SSD and DARK AirFlow Cooler - NeoSeeker. CPU: Arrow Lake Retested with Latest 24H2 Updates and New BIOS - TechPowerUp. Graphics Card: Gigabyte GeForce RTX 4070 Super Gaming OC 12G Graphics Card Review - ThinkComputers.org. Headset/Earbuds: Audeze MM-500 review: planar magnetic comes at a premium - Eurogamer.net. Keyboard: Cherry MX 3.0S Wireless RGB Full Size Mechanical Gaming Keyboard - Nikk Tech. Keyboard: Montech MKey PRO Wireless Mechanical Keyboard Review - TechPowerUp. Motherboard: ASRock Phantom gaming Z890 NOVA Motherboard - Guru3D. PC: One of the Best Pre-Built PCs We've Reviewed: $1700 Thermaltake Vista 470M - Gamers Nexus (video). Thanks The Flying Penguin. SSD: Kingston NV3 2TB Review - APH Networks. SSD: Team Group T-FORCE Dark AirFlow I SSD Cooler Review - TechPowerUp. Graphics Card: MAXSUN Intel Arc B580 iCraft 12G Graphics Card - Guru3D. Headset/Earbuds: DUNU DK3001BD In-Ear Monitors Review - Brain Dance Time! - TechPowerUp. Mini PC: Lenovo ThinkCentre Neo Ultra review- Fresh new design with more power than before - NotebookCheck.net Reviews. Mini PC: Minisforum AtomMan G7 Ti review - PC Gamer. Monitor/Projector: Dangbei Atom ALPD Laser Projector Review - TechPowerUp. Mouse: ENDORFY LIV Plus Wireless Gaming Mouse - Mad Shrimps. Mouse: Logitech G PRO X SUPERLIGHT 2 DEX Wireless Gaming Mouse - The Ergonomic Alternative - TweakTown. Speakers/Soundbar: JBL 104-BT Review - PCMag.
    • For transparency, turn off Layer0 visibility   Your SMat: preview icon look ok   depth of Layer2 is at -15 ?    
    • theres been changes to ui/ux? i have 2024/31 and ui looks the same .. all menus look the same too ... since like v2
    • Can't you just make it available in the the new extension system in blender so we always have access to the latest version of applink?
    • so i made this object that needs to use transparency as its baked on to a flat plane. i thought i had to create or assign a layer as an opacity mask to get layer zero to not show up. that caused the preview materials to not display or display as fully transparent. so i removed any opacity "clip mask layer" info from that field and my materials previews worked again. so i was still wondering how do i get this layer zero to not ruin my opacity for this object. well i set its layer opacity in layer blending from 100 to 0. i then used the tracer lines 2 layer from the original bake as transparency for all other layers and i believe im good now with it. see image no. 4 for anyone in future do not assign a clip mask to a layer zero but instead just set the layer zero to zero percent opacity. i think....lol
    • Ive been using the link and APP Carlos supplied. I have no issues with it in Blender 4.3
    • Amazing! I've downloaded the latest version of 3dCoat, and there are significant improvements in both the UI and UX. If they keep enhancing it, more artists will be interested in learning the software, and the learning curve will become less step. I hope developers work on improving the creation of pie menus. These types of widgets are highly flexible and provide a much better user experience.
    • ive narrowed it down to a layer in the paint room doing it but im not sure which one. 
    • tried past file on current stable build and problem is not happening.... so im more confused. the past file works fine the current reconstructed model file breaks the icon gen.  so something specific about this file or model is the problem even though reconstructed from exports.  im baffled ill try sharing my file  
    • so i did some trouble shooting this am. alot of it. rolled back to earlier stable. tried with same file and tried with no file. whenever i DID NOT have a file for painting loaded in the paint room it worked fine. when i HAD a file loaded in the paint room i got this totally transparent icon or error. so i reconstructed the file from its exports, an obj and its exported textures. with the reconstructed file open i got the error in icon gen. so with any file or paint objects and textures loaded in the paint room this error is visible when remaking the icons. in either version of 3d coat today when i had nothing loaded in paint room the icon gen was correct.  in simpler terms  with clean reconstructed objects and textures loaded in paint room icon gen failed with no objects in paint room icon gen was successful.  this is strange i do not know what this means. thanks again for help here. troubleshooting these issues are difficult especially when we dont know what variable are at work here. next i will test on another prev made file and see if that one works or fails for consistency.  3dcoatMatPackedWithIconError.3dcpack
    • Yeah, you can see the new layer thumbnails and Photoshop style (and compatible) Layer/Clipping Masks here in this video:  
    • It’s amazing that they are improving the user experience with these updates! Most of the new features related to the layers system are already here. I have 3DCoat 2024, but not the latest version. Two months ago, they released updates for 3DCoat Textura, and the layers system there is quite similar to the one I’m using, but this update seems to be very recent. It's great, thanks so much for pointing me to this update. I'm sure they'll continue making improvements in this area
    • Thank you for taking the time to specify what you think can be improved. It's far more helpful and constructive than just repeating what you may have heard someone else say...ie, "The UI sucks." IMHO, it doesn't suck, but still has plenty of room for improvement. I don't disagree with much of what you suggested, but the comparison images you use are a bit outdated because we got image thumbnails on each layer + Photoshop style layer mask thumbnails in 3DCoat 2024. I do disagree a little bit regarding the layer grouping. In my opinion, it is noticeably/visually different from individual layers the same way PS group layers are. It's offset to the right, labeled specifically GROUP X, and has an arrow to the left of that text indicating that it is currently collapsed. Some others will also disagree about text vs icons. In 3DCoat, I think there is a good blend of both and you can choose to have all icons in the tool panel. Therefore, I am not personally in favor of cluttering the UI with more icons. We all have different preferences on that topic.
    • please share by pm the model parts with baking issues to take a look
    • I saw that video it didn't help in my case, only split UV set worked.
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