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3DCoat Forums
  1. Development

    1. Announcements and new feature demos

      This area contains official announcements from the Pilgway team

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    2. New Releases, Bugs Reports & Development Discussion

      This is a section of the forum specifically for final and beta releases and discussing new developments. Also to report any new bug found.

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    3. 3.5k
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    4. Coding Scripts & Extensions

      SDK, scripts & addons development.
      If you want to create or share custom scripts & extensions for 3DCoat, you can find the information here to do so.

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  2. General

    1. General 3DCoat

      Discussions related to 3DCoat, and also share ideas for improving the program.

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    2. CG & Hardware Discussion

      CG meeting area. General Discussion, News, films, games discussions, etc.

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  3. Tutorials, Tips and Tricks

    1. Beginners tutorials

      A Beginners tutorials for 3DCoat shared by the community.

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    2. Modeling

      Low Poly and High Poly modeling

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    3. Sculpting

      Tutorials related to sculpt process

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    4. 231
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    5. Materials and Textures

      Information about materials and texturing with 3DC

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    6. Painting

      Tuts related to paint process

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    7. Photogrammetry & Scan

      Information related to Photogrammetry & Scan

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    8. General 3D and CG

      Learn from a range of 3D and CG tutorials.

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  4. Artwork

    1. Finished Projects

      Use this forum to show off your art work, ask for feedback, offer criticisms or write about your techniques and processes.

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    2. 3k
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  • Posts

    • Carlosan
      This problem was reported here. https://3dcoat.com/mantis/view.php?id=2617 Thanks for point it up
    • Mihu83
      Nah, that is not the problem, 3dconnexion app see different programs properly.
    • Mihu83
      Will try that, but I don't think it will work. I've locked the horizon and it helped just a bit(consistency between views), but new issue appear - switching between ortho and perspective will often screw up the camera. Model will be far(I mean really far) in the viewport, or will disappear from the viewport, or camera will be zoomed in somewhere inside the model. That's with new 3D-Coat api for 3dconnexion. There is no such issues with 4.9 api, only the inconsistency between ortho and perspective view - 3dconnexion app doesn't have different settings between ortho and perspective, so if I set it up for ortho, it will work ok in that view, but will be screwed up in perspective and vice versa. EDIT: After playing around with new 3DC appi and 3dconnexion settings the same movement inconsistency is there too and sometimes all spacemouse navigation stops working in ortho view.
    • Carlosan
      This ? If you have downloaded and are using the most recent 3dxWare driver, some devices lose the ability to have application specific settings and settings are global and stay the same regardless of what program you are using
    • Mihu83
      Global speed won't work for me, the speed difference between ortho and perspective view is still there. How are you creating separate profiles for ortho  and perspective? I don't see any way to differentiate between ortho and perspective in 3dconnexion settings, it is just app specific, not view specific.
    • Carlosan
      This ? Preferences > Viewport Does modifying these settings change anything ?
    • Tyvoren14
      I’ve had the same issue with 3DConnexion in 3D Coat for a long time. The only somewhat usable workaround I found was lowering the global speed in the 3DConnexion driver and then creating separate app specific profiles for ortho and perspective heavy workflows, but it still feels inconsistent compared to Blender or ZBrush.  
    • Carlosan
    • AbnRanger
      And we NEED, NEED, NEED a DESELECT (SEAMS) BRUSH in the UV tools. On models without super clean topology and UV seams (ie. RETOPO via DECIMATION and Imported STL files, etc.), it can be a major paint in the bum and major time drain to deselect unnecessary seams. I know we can clear all seams at once, but in many cases that is going too far. There may just be one difficult part, while all the others are okay. Being able to DESELECT with a Brush would make the task much more efficient and a lot faster. I have requested this multiple times. The is also an open source UV packing utility that works way better than 3DCoat's packing. I requested that a long time ago also. It's really needed, and the UV toolset has really been somewhat neglected since Andrew added GU unfolding.  
    • Carlosan
      Feature request: OpenGL to power its interactive 3D and 2D UV unwrapping viewports and tool operations. * speed up the complete UV editing workflows please
    • AbnRanger
      This happened to me, too, and I haven't been able to tell what caused it. However, when I renamed the MY DOCUMENTS/3DCOAT directory and then opened 3DCoat 2026, it created a fresh new one and that seemed to fix the problem. Of course I have to copy the custom contents of that older one, such as Smart Materials, Shaders, Stencils, Presets and such, but for now, that fixed the missing brushes problem. 
    • Carlosan
      https://getsharex.com ShareX is a free and open source program that lets you capture or record any area of your screen and share it with a single press of a key. It also allows uploading images, text or other types of files to many supported destinations you can choose from.
    • captainbuckfish
      Paint room layer mask not working on the Beta it seems
    • Mihu83
      Yep, it is and that's why it is a bit weird in use, because it packs more than one functionality - it's duplicating Add Detail functionality which can be assigned to CTRL+SHIFT action. I think, it would be more reasonable if Auto-Subdivide functionality was based on Details level only.
    • Mihu83
      Ok, so pretty much old Live clay brushes.
    • AbnRanger
      I am referring to the General Depth value in the toolbar. You can adjust it with your brush by RMB clicking and dragging downward until the profile is flat and you can see the Depth value in the Toolbar is at 0.
    • AbnRanger
      It still is relative to the brush size, but higher detail values will generate more polygons within the same brush radius.
    • Mihu83
      Hey, is there any good way to setup 3dconnexion devices to properly work in 3D-Coat? I find the overall experience to be broken for years now. 3D-Coat default setup is unusable, 3dconnexion doesn't work in ortho view at all. With 4.9 api it kinda works, but very inconsistent. When setup in ortho view, it works fine, but in perspective view all the movements are too rapid... When I set it up in perspective view, then it becomes too slow in ortho view.
    • Mihu83
      It really depends on the model you working with. With enough "polygons", you might not need the Auto-Subdivide option or you'll need to go into negative Details level to avoid huge resolution increase. Auto-Subdivide is a bit tricky and there won't be one universal setting for all sculpt objects, you'll need to adjust it constantly.
    • Mihu83
      What DEPTH value are you talking, something in Tool option panel?
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