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stry

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  1. AbnRanger, that looks so much cleaner. I'd love to have that option.
  2. Great job Andrew! Loving these betas! A quick note, has anybody else had problems with the Cut Off tool not working (as in, not doing anything at all) in the surface mode?
  3. The Texture Editor is amazing for greebles, would be more so with a few fixes. Way better, to me, than nDo. One of the things I've often wondered about is why does the rectangle and closed spline tools work differently in the Paint room, and the Voxel Room? Currently, when I want to make a freeze selection for a surface that respects the brush alpha on its border, I have to hop to Paint Room to make it work. I took me a long while to discover this feature, and I don't think most new users have a clue that you can quickly create intricate, custom borders for the 'closed shape' type e-panel tools with 'Create using curves' brush feature. But only in the Paint room. When I first discovered this I thought it was a bug. 'My border is wonky', I thought, and it wasn't until much later I noticed that the border was dependent on the currently selected brush! Some tools in the Voxel room have a 'Plane border', and BorderFormParam (wouldn't the e-panel 'Border width' be enough?) settings , but no setting for brush alpha for the border. Seemingly same actions by the user, produce wildly different results!
  4. BeatKitano, Yeah, the dot is a very small help. I often zoom in when working on a particular side of the object to work on details, and assume that the other side will follow suit.
  5. BeatKitano, that 'per mesh symmetry setting' would be lovely! Also, it would be good to have an indicator for which models have symmetry (other than the symmetry plane, which I always disable). Maybe an icon in the vox tree?
  6. These are incredibly valuable. Makes me wish that other programs had bite sized official youtube tuts.
  7. http://3d-coat.com:8081/mantis/view.php?id=951 Can someone repro that bug?
  8. Deleted the objects in the paint room, and no floating voxels to be found. Happens in retopo room as well. [Edit:] Reloading the model sometimes fixes the issue... I'm going to try to hunt down the repro steps.
  9. Oh gosh, I might need some help. It doesn't help that the crosshair isn't captured in the screenshots, for some reason. In the first image, the crosshair is in the middle of the brush alpha circle, as expected. In the second, when I move the crosshair up the slope of "Volume8" (which is not the active object in the Vox Tree), the brush alpha circle goes wonky and follows some imaginary surface. I moved the crosshair under an inch, and it just went berzerk. It's literally following what seems like the surface of a rollercoaster. It doesn't happen if Volume8 is selected, but then the alpha circle goes wonky when trying to follow the other object's surface. I have no idea what I did for this to occur. Retopoing is a challenge with this... This is in Beta11. Anyone get this too? Any solutions?
  10. A tablet is still a tablet, regardless what mapping method you're using ("mouse", or absolute mode "pen" mode). It just defines how the position of the pen is translated on screen. It's tablet driver setting, it shouldn't affect how programs use pressure.
  11. While using the Crease surface tool (while inverted), I happened to notice something. Depending on the e-mode the user has selected, the results vary a lot. The spline tool is so good when doing many edges at a time and it's great that it can follow a path that can be tweaked, but I can't use it because of the bumpy edge it produces. The standard line tool doesn't have this problem, at all. Anyone else notice something similar?
  12. Selecting UV Islands in the 3d viewport in the retopo room is a useful feature, but hunting for the center of a triangle/quad can be tiring. Could we get a hotkey (or ctrl+shift click) that just selects the UV island that the mouse is hovering over, regardless if it's just an edge or a poly? I'm constantly marking seams everywhere by accident. Arg.
  13. In the latest beta (10), been getting a lot of hangs (not a hard crash) when using the e-panel closed spline tool (and others) in the Plane and 2D Paint modes (Voxel room). Happens very frequently and I'm not exactly sure what usage causes it. And right clicking a spline point doesn't change it's mode when the point is hovering outside of the surface.
  14. Hm. In the retopo room (running the DX version) the low poly wireframe disappears when I zoom close enough to its surface. Doesn't happen in the GL version. Anybody else having this problem? It might be a driver thing on my end.
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