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genic

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  1. Okay, i just realized that whole "erase" thing may be confusing In short, i need the paint brush to "replace" instead of "add" bump and color.
  2. Thank you guys very much for your solicitousness i must apologize i do not speak english all that well, perhaps i did not explain it fully enough. What i would need to happen is that erase and paint is applyed in that order at every spaced step of a brush stroke. So that, if you have the spacing distance set like in my button example and you make a continuous stroke to place lets say 10 buttons in a row, the both tools (erase/paint) would be applied for every button in that order, successively. You would start the stroke and once the spacing threshold is reached, the tool would ease the button mask and then paint it with the very same settings on the very same spot, then, as the stroke continues and the stroke reached the 2nd spacing threshhold it would again first erase the button, then paint it. Erase, paint, ... erase, paint and so on, 10 times. the button bump was not the best subject to demonstrate it either i am afraid. what i would like to do with this is natural bumps of some kind. Rather think of a pile of pebble rocks How i imagine it is that you have a single rock brush-mask for bump/diffuse color. Set random rotation, hue, spacing ect. and then just paint away. Then, no matter how many rocks you painted on top of each other, every rock would be on top of the last one (or at least appear to be) and the very last rock you drew would always be on the very top of the stack for it would have deleted whatever bump/color that was under it before you placed that new rock. Other things this would work well for are for instance foliage or a pile of coins, grass leafs or leafs of a hedge. Just, anything you would like to pile but you do not want to intersect.
  3. Aww that is nice of you, thank you! That would be a useful feature though wouldnt it? Not to pile up bumps but replace the underlying with the new? i bet this would be easily implemented too for the tools already exist, just need to be applied in order automatically.
  4. Hmh, is this too simple or too difficult to comment?
  5. Hi there, i wanted to ask if it Is possible to combine paint tools in one stroke? In pixel painting i need a masked, randomized brush to first erase and then paint on the very same spot. It would have to respect spacing, rotation, flip ect. So that this stroke: would become this:
  6. Was there development on this? I REALLY need to hide Live surface areas.
  7. They do not for me, no. i did try the instance trick but it is not what i had in mind at all. It is actually been around for quite some time and i have been aware of it before i backed this sandbox approach we have been talking about here. For me the request is still standing. ... Still, not a day goes by where i would not have gotten good use out of such a feature.
  8. Aww YES! I wanted to have something like this for such a long time. This would make my life so much easier. I thought it would be picked up by various programs once the dynamic tessellation came up. I really can not explain to myself why it is such a rare pearl still. This really would be a game changer. I must agree that voxels would be the perfect medium for it though. Please, pretty please as soon as possible!
  9. Ah wow yes, i just tried the export/import and that works very well, i am very glad that this functionality already exists. Thank you guys a lot for pointing that out. I also am happy that this feature request finds so much encouragement. Thank you AbnRanger for creating the Mantis ticket. I must correct you in one point though, the feature does not exist in Topogun, i did draw the floating panel library and the droped quad pattern in an image processing program to illustrate to the Topogun developer how i pictured it to work/look. But the request was not picked up for Topogun. The "Models pallet" seems to be well suited for this purpose though and i still really do think that it would add a lot of ease and simplicity to the by hand retopology process.
  10. This is a feature i suggested on the Topogun forum some time ago but sadly never was picked up. I still think it would be a very valuable feature and would like to add it to the already great suggestion list for 3D Coats retopology in this thread if i may. -- Paste Pattern It is often the case that you face repeating forms of a model (scales, teeth, fingernails, ect.) furthermore there are some useful quad patterns that one uses over and over (for instance quad rings to locally increase the mesh resolution or quad bends that allow to connect three quad rows to one ect.). To avoide drawing every quad by hand again and again i thought it would be great, if one could save out poly selections into a pattern store of some sort. One could open this selfmade library, select the desired pattern and paste (project or drag-drop) it onto the model and then weld it to the mesh by hand. The way i picture it is that you save out small .obj files. You would create them by selecting a poly group you would like to have stored then positioning the camera looking flat onto the poly faces and to then capture the pattern from the current view projection. These small object files would be stored in a program folder in .obj format so one can easily manage them outside the program or even add new patterns saved from other 3d programs. This way you can use the pattern in all your projects and it would also make it possible to share good patterns with the comunity. (On a side note, i ment to ask you to add 3D Coat to Steams Workshop as well, people could share basemeshes, alpha masks or such retopo patterns very easily. A click on subscribe would add the file to the users project folder. The Workshop makes it easy to keep files up to date and the rating system would ensure quality. Just wanted to throw that out there.) The program library would have to show small previews of the patterns. I apologize for reposting the Topogun library example image i created back then but dont have the time to make a new one for 3D Coat right now.
  11. Yes thank you, but i of cause tried that before i posted. Though the custom camera Roll does not seem to work as it is since it caused "gimbal lock" on the Pan axis once i rotated to 90°. I am guessing Roll requires its own key with this anyway? This would not do, i would sure way prefer to only use Alt. Trackball navigation really is its own thing, it feels fantastic and gives you complete freedom of movement. During drawing you keep rotating the paper to place a stoke as comfortable as possible, trackball allows you to do that in 3d. In my eyes, PS became a serious painter the minute that Adobe added the canvas rotation. I really do believe that a tablet operated art tool NEEDS this Roll rotation working perfectly but find it very difficult to argue for it. I really only can recommend once more to experience it for yourself, but one word of warning ... You will never want to go back I must admit that the 'Setup Navigation' tab was a bit confuseing to me and i may have done a poor job there. I sure would much appreciate guidance on how to set up Roll so that it does not lock another rotation axis if that is possible.
  12. Thats right, it essentially means that you can access all rotation axis (Pan, Tilt, Roll) with one button press, Alt in this case. It feels like you have a invisible ball in the middle of your viewport and depending where you touch it (where your cursor is located within that area) you manipulate different axis. This is a fluid process and doesnt requite Alt to be repressed to change axis. Sculptiris does not have this fully implemented, but it works well enough and would be all i ask for if this would mean way less coding effort. The way Sculptris does it is that you get a bar-area at the side of your viewport once you enabled the "Free Camera" in the options panel. When you now hold down Alt and click inside that area and drag up or down you get the camera roll axis. Its not quite as intuitive as an actual trackball but does the trick. It is hard to explain, best would be to get the Lightwave demo and get a feel for it.
  13. i wanted to get 3D Coat for the longest time but coming from Lightwave/Sculptris i ever so miss a trackball viewport navigation. i tryed the demo many times and am amazed by the features 3D Coat offers but just dont feel comfortable with the navigation styles. i saw several people bringing this up in the forum over the years but am not sure if there was a official statement about it. i would really love to get 3D Coat now during this great Christmas discount but just go to know, is there any chance that 3D Coat will have a navigation setting that feels just like Lightwaves modeler or the free camera setting Sculptris has? Thank you and Happy Holidays!
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