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About Imconected

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    Create and share. Or create together and share !
  1. Retopo reference mesh change shader

    Thanks for the comments. I will do what Carlosan mention. For retopo I import my hi mesh as reference mesh from the import dialogue menu. I don't do it on the sculpt room. Cheers.
  2. Retopo reference mesh change shader

    Thanks for the reply ! Yeah. It should be simple. A
  3. Retopo reference mesh change shader

    Hi there. How I change the color or shader type on my reference mesh while I'm doing retopo ? As retopo sometimes takes quite a few days, when I re open the scene, the shader color on my ref mesh goes back to it's default gray tone. How I change the shader in an on going re-topology session ? Sincerely, Alvaro
  4. Baking normal and displacements from external Hi mesh

    Hi. Thanks for your reply. I can save my displacement as EXR for displacement rendering on Vray or in any other render? It's there a tutorial where I can see the process. I'm using zbrush for the modeling, I like the UV room on 3Dcoat and I want to see if the baking results are better than the ones on zbrush, specially for displacement. Sincerely,
  5. Hi there. I want to create a normal and displacement maps from a HI Mesh model made in Zbrush. It's this possible? Sincerely, Alvaro
  6. [Solved] Retopo

    Hi. Yes. I have to try it now. Thanks Alvaro
  7. [Solved] Retopo

    Sweet. Thanks !
  8. [Solved] Retopo

    Hi there. Is there a tool to retopo complex circular, round, cylindrical shapes ? Sincerely, Alvaro
  9. [Solved] QuadPaint retopo toolset

    No worries. I found it. I did not know about the show beta tools on preferences. Thx !!!!
  10. [Solved] QuadPaint retopo toolset

    Hi creative people. Any idea to see the Quadpaint retopo in the future ? Cheers
  11. Hi there. Any tutorials for new the new features on the last build ? Specially about the improvements on re-topology, I use it a lot. cheers !
  12. Normals on retopo mode

    Hi there. Is there a way to reverse normals to be able to retopo with no problesm a mesh that have fliped normals ? Check pic please. Cheers.