define
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Hi everybody in the 3dcoat-team and congrats to the new release. Everything but one thing works fine here. The 'one thing' is the blob-command. It does not do anything at least on my machine. I test-started with a simple sphere and developed an object, then copied the layer and merged them after changing the position of the new object. I occurs to me, that this is may well be a 'twisted normal-bug'. I'm on Win 10 pro 64 bit, running the OpenGL-Version of 4.9.1. With the predecessor the 'blob-command' worked fine. Can you please have a look? Thanks for this piece of art (3d-coat) anyway ! Best Regards from Germany, Klaus
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Hi Polyxo, thanks for your thoughts on this anyway. May be this (link) led me to my ideas. "interactive volumetric reconstruction": Have a look. Even SketchUp offers importing of PointClouds in the near future. It seems an interesting field. http://extensions.sketchup.com/en/content/trimble-scan-explorer-extension I guess it might at least be worth keeping an eye on it. best regards Klaus
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- pointcloud
- 3d scan
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Hello Apprentice, well - my way is - thinking about voxels as point-like building blocks/elements it came to my mind, that one might consider importing point-clouds as voxel-clouds. Like digital 'sinter-material' so to speak. The voxel-'fill'-tool has the properties that might fit here. I'm thinking of a slider, that lets us define gap-tolerance between the 'Point-voxel-elements' and by that 'fill' the gaps up and produce a nice solid object. The known meshing algorithms, like poison have a lot of drawbacks. Usually lots of details get lost. May be it was worth thinking about such an approach? What do you think? best regards klaus
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- pointcloud
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Hello Pilgway team, this is thought to be a suggestion. I just entered into the space of 3d-scanning and it came to my mind, that 3d-coat might be well prepared for the handling of point-clouds and all related stuff, like fusion of multiple scan-data and last not least proper mesh-generation from pointclouds. I guess 'retopology'-algorithms and 'pointcloud 2 mesh'-ones are somehow related? And since mesh-repair is also focused on in the latest releases of 3d-coat, it would be nice to be able to use 3d-coat in the scan>mesh-workflow as well. As I said - its a suggestion only, but there is an increasing number of people out there, who are not only getting involved with 3d-printing but also with 3d-scanning. Best regards and thx for giving us 3d-coat Klaus Middendorf
- 8 replies
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- pointcloud
- 3d scan
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3D-Coat 3.7 updates thread
define replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Hello andrew and thanks a lot for 3d-coat again. I just installed the last beta and all of a sudden I did't have any shaders left available in the voxel-room. already tried to deinstall everything and reinstall (newest beta) again - no shaders left. I then reinstalled the previous beta and voila the shaders were back. just to let you know. (64bit win7 on intel quadcore, 8 gb ram, nvidia 240 gt) best klaus -
BUILD:3.5.2.0 OS:WIN 7 64 bit HARDWARE: intel quad-core / 8 GB RAM BUG DESCRIPTION: can't bring the curve tool to finish the object with 'enter' or 'apply' as mentioned in the manual. Tried every combination - no way. STEPS TO REPRODUCE: build an object (sphere or cube) under 'voxels'. start curve tool and begin drawing a curve-object, try to press apply or 'enter'. there is no reaction. Since I'm working with a WACOM-BAMBOO pen&touch, I tried to use a microsoft compatible mouse as well, however nothing changed. I really tried my best to read the manual carefully. best regards klaus