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Werner_Z's Achievements
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@Oleg_Shapo You can see from my first video. Drop a sphere in Surface or Voxel mode. Paint a Freeze map, and invert the map. Use Draw brush and Sculpt over live area. Holes appear all over mesh as I sculpt.
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Just to add to this issue. It's not just holes, but strange artifacts as well. I randomly get these extrusions happening all over the mesh./ This does not live on any layer, but happens on the base mesh. Not nice. artifacts.mp4
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Thanks AbnRanger. Yeah, it's frustrating. Never seen it this bad before. On the model I am working on it creates holes all around the mesh...not only where I sculpt.
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Once again I have to move my sculpt over to another application. Holes form randomly while sculpting. I can not fill or fix holes after every brush stroke. This was on 3DCoat 2023.29. I normally keep my sculpts 100% in 3dCoat, but lately I just can't. This is extremely easy to reproduce. Latest nVidia drivers and Win11 holes.mp4
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Baking Displacement from Hi res to low res causes artifacts
Werner_Z posted a question in Questions & Answers
Hi Has anyone ever experienced this before? I am baking a displacement map from the paint room to another low res geo with different uv's. This normaly works well. Today I get this. Only way to get rid of the polygon artifacts, is to subdivide the low res mesh to oblivion. What is causing this and how do I fix it? -
Hi Hastouki. It's called Topological move.
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I had an email conversation with Andrew on Mon, 30 Jul 2018 and sent him a video to explain, to which her replied " Thanks! Now understood, we plan something similar. " It was probably my fault by not requesting this through the right channels. I know Andrew is very busy.
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At this stage I worry that we might never see this in 3dCoat, as I sent a request so long ago.
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Yeah, I wanted to post that video originally but did not want to post zbrush stuff here.
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Exactly!