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bngames

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  1. No not really http://blogs.unity3d.com/2015/02/18/working-with-physically-based-shading-a-practical-approach/ Can 3D-Coat bake out Specular or Metallic workflow textures!!! From your images it look like no ( just old way of doing textures) ​
  2. Hi Will 3D-Coat bake out Unity 5 metallic workflow maps? Ta
  3. Cool find - now Andrew needs to add this to the normal baking tool inside 3D-Coat V4 He could do this in a few hours - he's a great programmer
  4. Hi Please add Unity tangent basis for normal map baking like the following plugin for xNormal http://www.farfarer.com/blog/2012/06/12/unity3d-tangent-basis-plugin-xnormal/ It would help in game dev Another company is going to do this, can't say who!!! After Unity add UDK PLEASE, PLEASE, PLEASE what my normal maps to look right in Unity!
  5. Just check Edit->Preferences->Use beta tools This on but see can't see LiveClay in the left panel
  6. Get 3D app call Groboto GroBoto has succeeded in building systems that combine Real Time, True Geometry Boolean Editing with the capability of generating High Fidelity, Beautifully Structured Meshes Automatically. These systems are both Robust & Sophisticated Able to Automatically Mesh any Arbitrary, Complex arrangement of Primitives & Booleans and further, to Smooth & Stylize those Meshes creating sublime forms. http://www.groboto.com/v3/index.html I think its a great app looks easy to use
  7. Hi When I import from Zbrush the model is not centered, but in Zbrush it is and I then download TopoGun beta to check and TopoGun imports it OK (centered) how can this be fixed in 3D-Coat.
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