Advanced Member ldzywsj Posted August 30, 2008 Advanced Member Share Posted August 30, 2008 Andrew,I know you are very busy on volumetric sculpting development.But you also have said that retopo tool will continue develop because it is very important for volumetric sculpting.so I suggest to add " quadrangulate face" and " reduce face" features in retopo mode,with this two function,3dc would have a new workflow of retopology.Maya has both features but works not good.Please have a look at the attached pic which can explain what is "quadrangulate face" and "reduce face". I carefully and continuously tested the retopo features in 3dc, the functions of retopology in 3dc is already extremely outstanding and I think it would be the best . but I still hold that retopologizing is a time-consuming and hard task. Therefore, let's return to the origin of the problem, why do we need to retopo a model? 1. the mesh of a model is too high, we need low-poly model. 2. the topology of a model do not meet some special requirements,e.g. for character animation . we can use " reduce face" to make hight-poly mesh to low-poly mesh.and " quadrangulate face" can used for volumetric sculpting model and other imported triangulated mesh. so we would have a new and high-efficiency retopo workflow.we import a model ,turn to retopo mode, run commands "use current low-poly mesh", reduce faces, and lastly use other retopo tool to make the topology meet special requirements.The new workflow would save much time. But this two features must be a very complex algorithm.In maya they works not good.Keep a modle's shape and good topology but reduce its faces is really a challenge. Quote Link to comment Share on other sites More sharing options...
Advanced Member ldzywsj Posted September 1, 2008 Author Advanced Member Share Posted September 1, 2008 "quadrangulate face" is just like "keep quads as possible" which someone have posted. Quote Link to comment Share on other sites More sharing options...
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