Sculpt

Sculpting

The Sculpt Room in 3DCoat is a primary workspace dedicated to digital sculpting. It functions like a virtual block of clay, allowing artists to create, modify, and detail organic or hard-surface 3D models using a vast array of brushes and deformation tools.
The workspace is divided into two core modes:

1. Voxel Mode
Definition: Acts like volumetric digital clay. It calculates the 3D space as a grid of cubes (voxels) rather than a hollow polygonal shell.
Primary Use: Ideal for initial blocking, sketching, and silhouette building. You can freely pull, stretch, merge, and cut geometry without worrying about polygon stretching or tearing.
2. Surface Mode
Definition: Operates using a traditional polygonal mesh system (vertices, edges, and faces).
Primary Use: Best for adding fine, micro-level details (pores, wrinkles, surface scratches) where you want to manipulate specific local areas of geometry.

Castle Sculpting

Voxel/Surface Brushes

Surface Mode Sculpting Tools Playlist

Surface Brushes

Voxel Brushes

Rygaard Rhino Sculpting Serie

Live Booleans

Multi-Resolution

Shape Arrays, Rounded Corners, Rotation, Custom Shapes

Creating a Creature Playlist

Sculpt Tools

Basic Weapon Concept

Sculpt Room Playlist

Quick Tips Playlist

Spaceship Wing Modeling

Training Videos

Expressive Sculpting

Advanced Organic Sculpting

Sculpting a Character Suit

Mobile factory Titan

Police Mecha

Realistic Rock Sculpting

Modelling and Texturing

Hardsurface chest armor

Asset Panels

Tube/Object Array along Spline

Creating a Spline Pallet Object

Mastering 3DCoat with this daily study

The Fallen Realm | Blender & 3DCoat

Creature Sculpting and Texturing

Modeling planetary buggy

ArtTrain concepts Playlist

Hard Surface object

Hardsurface Gun Design

Industrial Design Headphones

Female Character Bust

Beethoven Sculpting

Sculpting stylized character

Mecha Tank Concept Design