monthly archives: June 2026

Sometimes there is a confusion comparing a Shader Nodes system with a Material Nodes (and Textures) system. To work with Texturing Node system on 3DCoat follow this steps: – Create a Paint Layer, add or create a Material (double click over the material icon) Here is a set of materials based on the nodes that […]

Continue Reading  

Question: I have received from a client a very heavy photogrammetry generated OBJ along with 3 separate 8K texture maps, all on separate UV tiles.I would like to combine all 3 uv tiles on one single tile, and combine all 3 texture maps one one single 8K map. Answer: * This steps only works on […]

Continue Reading  

Question: I want to create geometry only with displacement to be manufactured with a CNC machine based on a low poly object imported on Paint Room. Answer: Once you create apply get a Smart Material to be applied to the mesh on Paint Room > PPP Use this command to convert the normal map to […]

Continue Reading