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3DCoat Forums
  1. Development

    1. Announcements and new feature demos

      This area contains official announcements from the Pilgway team

      785
      posts
    2. New Releases, Bugs Reports & Development Discussion

      This is a section of the forum specifically for final and beta releases and discussing new developments. Also to report any new bug found.

      39.7k
      posts
    3. Linux Releases

      This is a section of the forum specifically for final and beta Linux releases and discussing new developments. Also to report any new bug found.

      987
      posts
    4. 3DCoat AppLinks

      This section is dedicated for AppLinks beta testing

      3.3k
      posts
    5. Coding scripts & addons

      SDK, scripts & addons development. If you want to create or share custom scripts & addon for 3DCoat, you can find the information here to do so.

      784
      posts
    6. Feature requests

      Feature requests are the basis for 3DCoat to continuously grow upward and outward

      Suggestions for development should be also submitted to support@3dcoat.com
      This is a community forum, and sometimes any suggestions here are likely to be missed by people who make those decisions.

       

      8.7k
      posts
    7. SOS! If you need urgent help for 3DCoat

       Any urgent matter that needs to be dealt with as soon as possible

      7.6k
      posts
  2. General

    1. General 3DCoat

      Discussions related to 3DCoat, and also share ideas for improving the program.

      58k
      posts
    2. Basics & Interface

      Questions and answers regarding general usability

      2.5k
      posts
    3. Questions & Answers

      Ask questions that other users can post answers to. Answers can then be rated by other users and the highest rated answers are shown first.

      2.8k
      posts
    4. 3D Printing

      Discussions related to 3D Printing

      479
      posts
    5. CG & Hardware Discussion

      CG meeting area. General Discussion, News, films, games discussions, etc.

      13.6k
      posts
  3. Tutorials, Tips and Tricks

    1. Beginners tutorials

      A Beginners tutorials for 3DCoat shared by the community.

      871
      posts
    2. Modeling

      Low Poly and High Poly modeling

      409
      posts
    3. Sculpting

      Tutorials related to sculpt process

      657
      posts
    4. 192
      posts
    5. Materials and Textures

      Information about materials and texturing with 3DC

      299
      posts
    6. Painting

      Tuts related to paint process

      506
      posts
    7. Photogrammetry & Scan

      Information related to Photogrammetry & Scan

      36
      posts
    8. General 3D and CG

      Learn from a range of 3D and CG tutorials.

      153
      posts
  4. Artwork

    1. Finished Projects

      Use this forum to show off your art work, ask for feedback, offer criticisms or write about your techniques and processes.

      17.3k
      posts
    2. 3k
      posts
  • Posts

    • Elemeno
      do you haave amd ryzen?  
    • Carlosan
    • jene
      I checked it out.  V4.9 seems to run smoother than 2025.11  Tested with 24 million polygons. when 6 million polygons, that's not a big problem. I use pinch tool.   V2025.11  2025.mp4     V4.9.6 49.mp4     my PC spec. This is a laptop PC made around 2022 years.
    • Simon-telezhkin
      Yes. Went through those steps again, used the git version of the addon before, but nothing changed. I didn't get the 3DCoat directory with export.txt in documents, but creating them didn't work. Is it my issue? Do anybody else use the combination of 4.5.3 and 2025.11 successfully?
    • Carlosan
      my bad sorry ! Reading it I confused it with version 5  -------------------------------- Are you following this steps ?  
    • Simon-telezhkin
      What versions combination works currently? Blender 4.5.3 is LTS, not beta. Is 3DCoat-2025-11  considered beta? What version works then?
    • Carlosan
      yes, sadly it only works with stable versions, not with any beta
    • Simon-telezhkin
      Took me days, I give up, nothing works for blender 4.5.3 lts and 2025.11. Tried installing from git, change the locations between in program-files and roaming. Got to the point where blender exports fbxs to \Documents\3DC2Blender\ApplinkObjects, but nothing happens after it
    • Andrew Shpagin
      I compared performance, on my side 2025.11 is much faster than 4.9.60. But the 4.9 generally worked somehow slow on my PC, so not sure in quality of test. May someone make test - same scene, same brush radius, same mode - voxels or surface, and compare? 4.9.60: https://pilgway.com/files/3dcoat/V4.9/3d-Coat-V4_9-60-64.exe
    • Carlosan
    • Hammers
      Thanks @Carlosansadly that didn't work as the vertices no longer matched closely enough I guess in whichever way I tried some more things, and found that I could export using the deprecated Bake>Bake Textures menu, but the normals are flipped on just one of the (main) UV islands.  Not a DirectX openGL thing, I tried flipping green in Blender and it just flipped the normals for the whole map, of course. I checked the face normals on the original object in Blender, and the exported fbx I sent to 3dcoat, all fine. The other method that was tantalisingly close that I discovered was, importing the updated mesh as a retopo mesh, and using Bake w/normal map option in the Retopo room, with just the original paint visible and selecting the retopo mesh as the target. This did bake fine as well and send the result to the Paint room as a new Paint Object. But still with the pesky inverted normals on the same individual island, even just within 3dcoat. I just tried re-exporting the old paint object as an fbx to Blender, and everything came over perfectly. So I guess I'll have a go now at baking the textures to the new object in Blender.  It seems like there are some quirks in the internal normal map calculations in 3dcoat I guess. Not sure if this has been fixed in later versions. It does make it a bit scary doing baking work in 3d coat for me right now. Ah well we tried. Thank you again Carlosan
    • Carlosan
      Source... 50mn video tutorial with captions (no audio) -Make your own kitbash parts (files included) -Build concepts with kitbash pieces This is a simple yet very powerful workflow that helps you speed up your work and achieve very elaborate looking concepts
    • Dmitriy Nos
      @chr1"Through All Volumes" doesn't work for me at all. I've passed it on to the developer.
    • chr1
      I am using 3dcoat 2025.11 on Windows, and have found that when using the pose tool on a voxel volume in the sculpt room, when i deselect the "Through All Volumes" option, it automatically reactivates itself as soon as i paint a selection over any volume other than the one I'm working on. I'm not sure if this is intentional or not, but it is unexpected for me. I hope I've stated my issue clearly, and that this report helps.
    • Carlosan
      Hello You can try this command * need to follow this note:
    • Hammers
      Hi all, Please help as I'm confused after not using 3D coat for a while  I've got an old Texture painting project, and I'm wondering if there's a way of keeping the existing texture work, but I guess baking it onto a basically identical model but with different UVs (they've been remapped in Blender and that version reimported as a retopo object). I just want to keep most of the painting, but do a bit of clean up on the updated model, just to export textures back to Blender. But so many baking options in 3D coat my head is spinning hehe I'm still on 3dcoat 2022 v39 currently I tried a bunch of things, but I was sure there was a way I just can't find it. Replace paint object was no go because of the different UVs Love to know if this is possible. Thank you!  
    • Carlosan
      Hello Your request was forwarded at support.linux@pilgway.com
    • Carlosan
      Hi Currently it is not possible
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