Clay preview cover
https://gumroad.com/michaelgdrs
BEST PROJECTION FOR ALL MY MATERIALS TO WORK PROPERLY IS
UV MAPPING , not cube mapping , not from camera , ONLY / MOSTLY
UV MAPPING (cube mapping and rest of the mappings work as well)
Terms of usage :
You can paint a 3d model and sell it but you are not allowed to
1) Sell the materials itself as they are
2) Pack them with software.
For 1 and 2 separate license can be bought , contact me at infogdrs@yahoo.com
20 seamless custom WET DRY MODELLING CLAY PBR accurate SMART MATERIALS
(game engines optimized 512 x 512 pixels)
UNLIMITED COMBINATIONS CAN BE CREATED
Can be applied in ANY SMART MATERIAL as second LAYER
Per material Channels Each ( 100% PBR Texture ACCURATE )
Base Color
Normal
Metallic
Roughness
Compatible with :
3D Coat PBR (CLAY smart materials )
Substance Painter ( Separate Pack, included textures can be
used for node / image based procedural CLAY creation )
Toolbag 2 ( Separate Pack , NOT INCLUDED)
Unity 5 PBR ( Separate Pack , included textures can be used
for standard material creation)
Zbrush ( Separate Pack , included textures can be used for texturing )
Unreal PBR ( Separate Pack , included textures can be used
for PBR material creation)
Substance Designer for texture based nodes
( SBS and SBSAR NOT INCLUDED )
Render Engines Compatibility :
Mantra PBR Mantra IPR
Renderman
Arnold
Redshift
Vray
Indigo
Maxwell
Octane
Furryball
Thea
and any renderer that supports
PBR and or gloss / specular workflow
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