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Clay preview cover
 
© Michael Bitsakis

Clay preview cover


Michaelgdrs
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https://gumroad.com/michaelgdrs

BEST PROJECTION FOR ALL MY MATERIALS TO WORK PROPERLY IS

UV MAPPING , not cube mapping , not from camera , ONLY / MOSTLY

UV MAPPING (cube mapping and rest of the mappings work as well)

Terms of usage :

You can paint a 3d model and sell it but you are not allowed to

1) Sell the materials itself as they are

2) Pack them with software.

For 1 and 2 separate license can be bought , contact me at infogdrs@yahoo.com

20 seamless custom WET DRY MODELLING CLAY PBR accurate SMART MATERIALS

(game engines optimized 512 x 512 pixels)

UNLIMITED COMBINATIONS CAN BE CREATED

Can be applied in ANY SMART MATERIAL as second LAYER

Per material Channels Each ( 100% PBR Texture ACCURATE )

Base Color

Normal

Metallic

Roughness

Compatible with :

3D Coat PBR (CLAY smart materials )

Substance Painter ( Separate Pack, included textures can be

used for node / image based procedural CLAY creation )

Toolbag 2 ( Separate Pack , NOT INCLUDED)

Unity 5 PBR ( Separate Pack , included textures can be used

for standard material creation)

Zbrush ( Separate Pack , included textures can be used for texturing )

Unreal PBR ( Separate Pack , included textures can be used

for PBR material creation)

Substance Designer for texture based nodes

( SBS and SBSAR NOT INCLUDED )

Render Engines Compatibility :

Mantra PBR Mantra IPR

Renderman

Arnold

Redshift

Vray

Indigo

Maxwell

Octane

Furryball

Thea

and any renderer that supports

PBR and or gloss / specular workflow

Copyright

© Michael Bitsakis

From the album:

Smart materials

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