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Sci-fi Communications Center
© Grebenshchikov Andrey (Aniow)
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Sci-fi Communications Center


Texturing and UV-mapping.

My very first experience texturing PBR.

Rendered in Unity 5 with PBR ( Standard PBS).

The model contains a very small number of polygons (Low-Poly).

Polygons: 4,900

Vertices: 4,514



© Grebenshchikov Andrey (Aniow)

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Sci-fi Communications Center

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