Recreation of the GlyphX Kain model used in the opening cutscenes of the Soul Reaver games. Model started in 3D-Coat, finished in Zbrush. Retopologized in 3D-Coat. Polypainted in Zbrush, finished texturing in Photoshop. Normal Maps, generated mostly in Zbrush with a couple blended in from 3DS Max. Maya for smoothing normals. Rendered in Marmoset Toolbag 2. Metalness maps for metal items and Kain's skin; specular and gloss for all other items.
Final low polygon count: 55,000 (will probably be worked down further when all parts are combined to animate).