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Posts posted by Carlosan
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We have released Silo 2.3.1 for Windows, both 32-bit and 64-bit versions, Mac OS X 10.9 64-bit, and Linux 64-bit. Here are the release notes:
- Data directories have changed, so we can stop having a bad launch experience for those coming from Silo 2.2 and earlier. We now differentiate them by version, and they will be in "My Documents\Silo\2.3-x86\..." for win 32-bit, "My Documents\Silo\2.3-x64\..." for win 64-bit, "~/.silo/2.3-x64/..." for linux, and buried deep in app support on OS X in "com.nevercenter.silo2/2.3-x64/..."
- The Windows versions are now large-address-aware, this is particularly helpful for 32-bit users when running on a 64-bit windows. Silo can now use 4 GB of RAM instead of just 2 GB.
- Windows 64-bit native version. The 64-bit version can handle larger meshes due to availability of more than 4 GB of RAM, the same as the Mac OS X and Linux versions which are already 64-bit native starting in Silo 2.3.
- The black-window issue on Linux has been fixed, which was caused by European numeric locales. Silo now forces a US/UTF-8 locale on launch. Some distros may still setup the locale incorrectly, so if you use a non-US locale and run into issues, please let us know at support@nevercenter.com what distribution / locale you are using.
- A cut tool crash has been fixed. This was particularly easily triggered on Mac OS X and Windows, but could eventually happen to Linux users as well.
- Alt/option key handling on OS X has been fixed. This fix was made available early in the Mac-only version 2.3.02 as well.
- It is now possible to delete empty objects in the scene editor.
- Exported OBJs should play much better with Substance Painter.
- Context menu placement on OS X with multi-monitor setups should be fixed.
- Retina display issues on OS X should be mostly fixed, although we don't have Retina-resolution icons yet.
- Known Issues, Mac OS X:
- There is a rare OS X crash immediately on launch; please send bug reports to support@nevercenter.com if you encounter this.
- Silo does not remember the texture assigned to the materials across sessions due to Apple sandboxing. To get textures to display, you must re-select the texture with the file selection dialog from the material dock during your Silo session.
- Known Issues, All Platforms:
- FACT files exported to EIAS don't work properly. As a workaround, try another export format if you need to interchange with EIAS.
- Exporting to OBJ will not include UVs for subdivided surfaces unless you refine the control mesh first. As a workaround, you can refine meshes, export, and undo the refinement.
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You right.
I exported the model as obj, open it at Blender, rexported and nothing, same problem
delete the material at Blender and assign a new one, nothing
Delete the UVlayout inside 3DC, make a new one-apply, nothing
Please send a mail with this last model example to support
to Andrew Shpagin at
support@3d-coat.comTy
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Hi!
This option you asked is a feature request too:
Detach windows from 3DC main window
Mantis tracker
http://3d-coat.com/mantis/view.php?id=454
Trello vote card
Fell free to add a vote at Trello card or your opinion at Mantis request
ty
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Two former XSI people working on the animation stuff del nuevo Houdini
http://forums.cgsociety.org/showpost.php?p=7947786&postcount=11
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Unreal Engine 4.6 arrives with a slew of lighting and material improvements, support for capturing and playing back network demos, and huge updates to animation workflows, including root motion blending and multi-montage support!
The new Mobile Preview rendering mode lets you edit your scene just as it would appear on a mobile device. UI creation with Unreal Motion Graphics has been greatly enhanced, and you can now place interactive UI widgets right into 3D scenes. We’ve also continued improvements to mobile and console platforms in 4.6, along with hundreds of other features and bug fixes.
This release includes 88 great changes that were submitted from Unreal Engine’s amazing community of developers. -
I think that HardSurface Retopology option is broke at last builds
Crease Angle dont follow model edge flow.
a 40 or 400 value dont make any difference to the final edgeflow
Crease Angle need to be more smart to be able to analyze the curvature of the model.
And talking about zremesher... adaptive-size 3DC_equivalent need a refinement upgrade too.
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Confirmed
Only happens IF primitive model is at AXIS position Zero
Bug submitted, ty
0001684: Adding a primitive laying on the symmetry axis freezes the app
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Real and raw: the miniature fx behind Interstellar
‘You need to attach the camera to the model,’ commented Interstellar director Christopher Nolan to Ian Hunter, the visual effects supervisor from New Deal Studios responsible for overseeing the film’s miniature effects, including the current scene Nolan had been reviewing of the spaceship Endurance being badly damaged after a docking accident. ‘But the model explodes,’ noted Hunter, concerned that an expensive VistaVision camera might become no more. But Nolan was resolute. ‘Yes, but you need to attach the model to the camera.’
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Nice to know
do you have an ATI card ?
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You are using the version 4.1.17
but the last is 4.1.17D
https://drive.google.com/folderview?id=0B_SttA137fidZmljODdfUm9qdHc&usp=sharing#list
4.0 sure
here:
http://3d-coat.com/forum/index.php?showtopic=14440
//edit
adding primitives - no problem from my side
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Hi
Will you please share your model ?
Some very small models have troubles with autopo.
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Hi Tser
Your post about autopo issues was splited here:
I just cannot get good results from the Autopo
Ty
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If you have a gmail or outlook mail account, you have free storage in the cloud.
You will upload the file, and get the share link for it to post here.
Live Drive
https://onedrive.live.com/about/en-us/
Google Drive
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could you share the project ?
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Hi
If you post more info about the project, will be more easy try to help.
Is symmetry OFF
Will you please attach a display capture
which app version are you using, which OS...
Gizmo Axis are used to scale the Cut area (in this example... Patch type = round patch)
is intersecting only one mesh section ?
Then select join type (in this example Cylinder)
After apply
* im using 4.1.17D version
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Hi
Will you please attach a screen capture ? (Help > Upload Screenshot)
If you dock the Texture Editor windows to other display position, same problem ?
Do you have any Surface-Material or subObject locked ?
The uv-set selected (upper right corner) is correct ?
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Tutorial: Physically Based Rendering, And You Can Too!
By Joe “EarthQuake” Wilson
This tutorial will cover the basics of art content creation, some of the reasoning behind various PBR standards (without getting too technical), and squash some common misconceptions. Jeff Russell wrote an excellent tutorial on theTheory of Physically Based Rendering, which I highly recommend reading first.
Additional help from Jeff Russell, Teddy Bergsman and Ryan Hawkins. Special thanks to Wojciech Klimas andJoeri Vromman for the extra insight and awesome art.
Contents
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If such problem happens, switch to other room and then back, it is screen refresh problem.
[Solved] tileable sculpting "other than bricks" in 3dcoat
in General 3DCoat
Posted
Hi!
This topic help ?
http://3d-coat.com/forum/index.php?showtopic=16998&hl=